Browsing Theses by Subject "video games"
Now showing items 1-8 of 8
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Atmosphere & Challenge: An Exploration of Dissonant Player Experiences
(University of Waterloo, 2019-05-23)Dissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance and difficulty dissonance. Thematic dissonance ... -
Cultural Influences On Video Games: players' preferences in narrative and game-play
(University of Waterloo, 2005)As an entertainment media, video games provide pleasure and enjoyment through interactions with various game elements. Some games are more successful in one part of the world than others, which sales data have clearly ... -
Designing a Unity Plugin to Predict Expected Affect in Games Using Biophilia
(University of Waterloo, 2022-09-28)Video games can generate different emotional states and affective reactions, but it can sometimes be difficult for a game’s visual designer to predict the emotional response a player might experience when designing a game ... -
From Console Wars to Flame Wars: The Evolution of Masculinity in Video Games
(University of Waterloo, 2018-02-01)Today, gaming culture stands at a critical junction. Either it must adapt to house new diverse voices within its community, or be stationary in its old norms and mores. Specifically, female gamers are excluded from having ... -
LightPlay: An Ambient Light System for Video Game Indicators and Notifications
(University of Waterloo, 2020-08-11)Video games often have indicators and notifications to convey in-game information. However, displaying these visuals on-screen come with trade-offs, such as consuming screen real estate and an inability for them to be ... -
On the Cultural Inaccessibility of Gaming: Invading, Creating, and Reclaiming the Cultural Clubhouse
(University of Waterloo, 2018-08-23)This dissertation uses intersectional feminist theory and Autoethnography to develop the concept of “cultural inaccessibility”. Cultural inaccessibility is a concept I’ve created to describe the ways that women are made ... -
Uncommon Places: The Multimodal Art of Embodied Invention
(University of Waterloo, 2016-05-02)This dissertation develops the concept of embodied invention, an epistemology and design philosophy that treats multimodal media—such as comics and videogames—as heuristics for translating knowledges between bodies, ... -
Using AI-Supported Onboarding Systems in Video Games to Improve Player Experience
(University of Waterloo, 2024-04-15)Video games face the challenge of providing onboarding that motivates new players to engage with a game beyond their initial experience. Interactive media inherently influences players’ cognitive load during the learning ...