Atmosphere & Challenge: An Exploration of Dissonant Player Experiences
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Date
2019-05-23
Authors
Ribeiro, Giovanni
Advisor
Nacke, Lennart
Journal Title
Journal ISSN
Volume Title
Publisher
University of Waterloo
Abstract
Dissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance and difficulty dissonance. Thematic dissonance potentially annoys players by breaking the atmosphere, and difficulty dissonance by preventing players with low skill from progressing past unbalanced challenges, resulting in rage-quits. This thesis seeks to deepen the understanding of dissonant experiences in video games through two experiments measuring the player experience as affected by different audio and practice conditions respectively. Results indicate that the experience colloquially referred to as a rage-quit is directly affected by avatar death events and game-specific skill and is related to lower levels of heart rate variability (HRV) and higher levels of electrodermal activity (EDA), which implicates feelings of stress. This project successfully advances the definition of video game atmosphere as the level of subjective thematic fit or association between the audio and visual components of a game’s setting, and indicates that musical thematic dissonance may lead to higher intensity negative valence facial events.
Description
Keywords
atmosphere, game design, games user research, mixed methods, rage-quit, video games, biometrics
LC Keywords
Video gamers, Video gamers--Research, Video games, Video games--Design, User interfaces (Computer systems), Biometric identification