Atmosphere & Challenge: An Exploration of Dissonant Player Experiences

dc.contributor.advisorNacke, Lennart
dc.contributor.authorRibeiro, Giovanni
dc.date.accessioned2019-05-23T18:18:19Z
dc.date.available2020-05-23T04:50:05Z
dc.date.issued2019-05-23
dc.date.submitted2019-03-30
dc.description.abstractDissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance and difficulty dissonance. Thematic dissonance potentially annoys players by breaking the atmosphere, and difficulty dissonance by preventing players with low skill from progressing past unbalanced challenges, resulting in rage-quits. This thesis seeks to deepen the understanding of dissonant experiences in video games through two experiments measuring the player experience as affected by different audio and practice conditions respectively. Results indicate that the experience colloquially referred to as a rage-quit is directly affected by avatar death events and game-specific skill and is related to lower levels of heart rate variability (HRV) and higher levels of electrodermal activity (EDA), which implicates feelings of stress. This project successfully advances the definition of video game atmosphere as the level of subjective thematic fit or association between the audio and visual components of a game’s setting, and indicates that musical thematic dissonance may lead to higher intensity negative valence facial events.en
dc.identifier.urihttp://hdl.handle.net/10012/14702
dc.language.isoenen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.subjectatmosphereen
dc.subjectgame designen
dc.subjectgames user researchen
dc.subjectmixed methodsen
dc.subjectrage-quiten
dc.subjectvideo gamesen
dc.subjectbiometricsen
dc.subject.lcshVideo gamersen
dc.subject.lcshVideo gamers--Researchen
dc.subject.lcshVideo gamesen
dc.subject.lcshVideo games--Designen
dc.subject.lcshUser interfaces (Computer systems)en
dc.subject.lcshBiometric identificationen
dc.titleAtmosphere & Challenge: An Exploration of Dissonant Player Experiencesen
dc.typeMaster Thesisen
uws-etd.degreeMaster of Applied Scienceen
uws-etd.degree.departmentSystems Design Engineeringen
uws-etd.degree.disciplineSystem Design Engineeringen
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.embargo.terms1 yearen
uws.contributor.advisorNacke, Lennart
uws.contributor.affiliation1Faculty of Engineeringen
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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