Browsing Mathematics (Faculty of) by Supervisor "Vogel, Daniel"
Now showing items 1-20 of 21
-
Barehand Mode Switching in Touch and Mid-Air Interfaces
(University of Waterloo, 2020-05-28)Raskin defines a mode as a distinct setting within an interface where the same user input will produce results different to those it would produce in other settings. Most interfaces have multiple modes in which input is ... -
Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription
(University of Waterloo, 2020-08-28)Ruan et al. found transcribing short phrases with speech recognition nearly 200% faster than typing on a smartphone. We extend this comparison to a novel composition task, using a protocol that enables a controlled comparison ... -
Contact-sensing Input Device Manipulation and Recall
(University of Waterloo, 2018-04-30)We study a cuboid tangible pen-like input device similar to Vogel and Casiez’s Conte. A conductive 3D-printed Conte device enables touch sensing on a capacitive display, and orientation data from an enclosed inertial ... -
Design and Evaluation of Social CheatSheet: A Community-Curated Software Help Overlay
(University of Waterloo, 2017-08-15)Software users can often find it difficult to sift through dense help pages, tutorials, Q&A sites, blogs, and other resources, trying to locate useful task-specific instructions for the applications they use. We present ... -
Designing a Unity Plugin to Predict Expected Affect in Games Using Biophilia
(University of Waterloo, 2022-09-28)Video games can generate different emotional states and affective reactions, but it can sometimes be difficult for a game’s visual designer to predict the emotional response a player might experience when designing a game ... -
Dynamic Personalization of Gameful Interactive Systems
(University of Waterloo, 2019-07-17)Gameful design, the process of creating a system with affordances for gameful experiences, can be used to increase user engagement and enjoyment of digital interactive systems. It can also be used to create applications ... -
Enabling Expressive Keyboard Interaction with Finger, Hand, and Hand Posture Identification
(University of Waterloo, 2017-09-13)The input space of conventional physical keyboards is largely limited by the number of keys. To enable more actions than simply entering the symbol represented by a key, standard keyboards use combinations of modifier keys ... -
Enhanced Multi-Touch Gestures for Complex Tasks
(University of Waterloo, 2018-12-21)Recent technological advances have resulted in a major shift, from high-performance notebook and desktop computers -- devices that rely on keyboard and mouse for input -- towards smaller, personal devices like smartphones, ... -
Evaluating Singing for Computer Input Using Pitch, Interval and Melody
(University of Waterloo, 2022-09-02)In voice-based interfaces, non-verbal features represent a simple and underutilized design space for hands-free, language-agnostic interactions. This work evaluates the performance of three fundamental types of voice-based ... -
Evaluating the Speed and Accuracy of Touch Input at the Edge of a Table
(University of Waterloo, 2019-12-11)Tables, desks, and counters are often nearby, motivating their use as interactive surfaces. However, they are typically cluttered with objects. As an alternative, we explore touch input along the 'edge' of table-like ... -
HybridPointing Touch: A Technique to Switch Between Absolute and Relative Pointing on Large Touch Screens
(University of Waterloo, 2017-10-25)We extend Forlines et al.'s idea of mixed absolute and relative "HybridPointing" to large multitouch displays. In our bimanual "CursorTap" interaction technique, one hand triggers a kinaesthetic relative pointing mode while ... -
Improving Selfie Aesthetics with Interactive Guidance based on Empirical Models
(University of Waterloo, 2016-05-06)We introduce RealSelfie, a smartphone camera application providing interactive guid- ance to help people take better self-portrait photos (commonly called “selfies”). The appli- cation uses empirical models to estimate ... -
In-vehicle Performance and Distraction for Midair and Touch Directional Gestures
(University of Waterloo, 2023-07-18)We compare the performance and level of distraction of expressive directional gesture input in the context of in-vehicle system commands. Center console touchscreen swipes and midair swipe-like movements are tested in ... -
Investigating New Forms of Single-handed Physical Phone Interaction with Finger Dexterity
(University of Waterloo, 2023-08-14)With phones becoming more powerful and such an essential part of our lives, manufacturers are creating new device forms and interactions to better support even more diverse functions. A common goal is to enable a larger ... -
LightPlay: An Ambient Light System for Video Game Indicators and Notifications
(University of Waterloo, 2020-08-11)Video games often have indicators and notifications to convey in-game information. However, displaying these visuals on-screen come with trade-offs, such as consuming screen real estate and an inability for them to be ... -
Longer Delays in Rehearsal-based Interfaces Increase Expert Use
(University of Waterloo, 2019-08-08)Rehearsal-based interfaces are designed to encourage a transition from novice to expert, but many users fail to make this transition. Most of these interfaces activate novice mode after a short delay, between 150 and 500ms. ... -
LOW-RESOLUTION CUSTOMIZABLE UBIQUITOUS DISPLAYS
(University of Waterloo, 2023-09-22)In a conventional display, pixels are constrained within the rectangular or circular boundaries of the device. This thesis explores moving pixels from a screen into the surrounding environment to form ubiquitous displays. ... -
Merging the Real and the Virtual: An Exploration of Interaction Methods to Blend Realities
(University of Waterloo, 2022-01-20)We investigate, build, and design interaction methods to merge the real with the virtual. An initial investigation looks at spatial augmented reality (SAR) and its effects on pointing with a real mobile phone. A study ... -
Mindless Scroll: An Infinite Scroll Abstract Colouring App for Mindfulness
(University of Waterloo, 2023-09-25)We design and evaluate Mindless Scroll, a mobile application for mindfulness that encourages a slow and deliberate approach to colouring. The app renders an infinite scroll of generated geometric tilings that reveal ... -
Reach-Bounded, Non-Linear Input Amplification for More Comfortable Virtual Reality
(University of Waterloo, 2020-04-30)Input amplification enables easier movement in virtual reality (VR) for users with mobility issues or in confined spaces. However, current techniques either do not focus on maintaining feelings of body ownership, or are ...