Browsing Theses by Subject "games"
Now showing items 1-5 of 5
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Breaking Through the Monopoly City: A Game of Urban Agriculture Played Through Fissures in Industrial Urbanism
(University of Waterloo, 2019-04-26)Games have been used throughout the world’s cultures to teach and influence ideas of urban space and planning while also arguing that in the future of sustainable cities architectural development of urban land should ... -
Designing Persuasively using Playful Elements
(University of Waterloo, 2021-09-14)Alongside productivity and communication, computers are a valuable tool for diversion and amusement. Game Designers leverage the multifaceted world of computing to create applications that can be developed persuasively; ... -
Gewalt und Spiele in den Filmen Michael Hanekes
(University of Waterloo, 2020-01-16)This dissertation examines the intersection of violence and games in six of Michael Haneke’s movies, Benny’s Video (1992), Happy End (2017), Le Temps du loup (2003), Funny Games (1997/2007), 71 Fragmente einer Chronologie ... -
On the Cultural Inaccessibility of Gaming: Invading, Creating, and Reclaiming the Cultural Clubhouse
(University of Waterloo, 2018-08-23)This dissertation uses intersectional feminist theory and Autoethnography to develop the concept of “cultural inaccessibility”. Cultural inaccessibility is a concept I’ve created to describe the ways that women are made ... -
Player Agency, Decision-Making, and Morality in Cinematic Choice-Based Adventure Games
(University of Waterloo, 2022-04-29)Cinematic choice-based adventure games (CCAGs) offer examples of complex decision-making and player agency through plot construction and player choices. These games are a perfect example and opportunity to explore players’ ...