Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative

dc.contributor.authorHarley, Daniel
dc.contributor.authorTarun, Aneesh P.
dc.contributor.authorStinson, Bonnie J.
dc.contributor.authorTibu, Tudor
dc.contributor.authorMazalek, Ali
dc.date.accessioned2025-03-28T19:03:59Z
dc.date.available2025-03-28T19:03:59Z
dc.date.issued2021-02-14
dc.description© Daniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, and Ali Mazalek. | ACM (2021). This is the authors' version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of this version was published in TEI 2021: https://doi.org/10.1145/3430524.3440635
dc.description.abstractWe present two proof-of-concept narrative VR experiences with a focus on sound-based physical interactions. Responding to a call to expand upon current design conceptualizations, we draw on tangible sound-based design in order to develop considerations for the body and physical environments within VR narratives. We propose that a focus on the actions the player is asked to perform (e.g., touch, stand, kneel, grasp, walk, listen, reach, dance) can contribute to an understanding of VR as a sensory, embodied medium that offers ways to playfully engage with physical reality rather than simulate it entirely.
dc.description.sponsorshipCanada Research Chairs program || Canadian Foundation for Innovation || Social Sciences and Humanities Research Council || Ontario Ministry of Research and Innovation
dc.identifier.urihttps://doi.org/10.1145/3430524.3440635
dc.identifier.urihttps://hdl.handle.net/10012/21520
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesTEI'21: Proceedings of the Fifteenth International COnference on Tangible, Embedded, and Embodied Interaction; 16
dc.titlePlaying by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative
dc.typeConference Paper
dcterms.bibliographicCitationDaniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, and Ali Mazalek. 2021. Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). Association for Computing Machinery, New York, NY, USA, Article 16, 1–9. https://doi.org/10.1145/3430524.3440635
uws.contributor.affiliation1Faculty of Arts
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelFaculty
uws.typeOfResourceTexten

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