Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative
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Date
2021-02-14
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Association for Computing Machinery
Abstract
We present two proof-of-concept narrative VR experiences with a focus on sound-based physical interactions. Responding to a call to expand upon current design conceptualizations, we draw on tangible sound-based design in order to develop considerations for the body and physical environments within VR narratives. We propose that a focus on the actions the player is asked to perform (e.g., touch, stand, kneel, grasp, walk, listen, reach, dance) can contribute to an understanding of VR as a sensory, embodied medium that offers ways to playfully engage with physical reality rather than simulate it entirely.
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© Daniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, and Ali Mazalek. | ACM (2021). This is the authors' version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of this version was published in TEI 2021: https://doi.org/10.1145/3430524.3440635