Visualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (F.I.S.H.)

dc.contributor.authorTu, Joseph
dc.date.accessioned2025-05-26T13:51:18Z
dc.date.available2025-05-26T13:51:18Z
dc.date.issued2025-04-25
dc.descriptionThis case study is written as "I"; however, this would not be possible for all those who have supported this idea. Thank you to everyone who drew a fish at CHI 2024 (and CHI Play 2023). Also, to the person who started doing the same with ``cat'' drawings, I can call you a "copy cat fish". As an introvert myself and also my first CHI conference, I hope to continue this tradition in the coming years and perhaps make this a permanent booth in the near future towards combining the elements of Art and HCI. Supplementary material is available on the Open Science Framework at: https://osf.io/4ahq8/.
dc.description.abstractIn today’s fast-paced conference environment, traditional networking methods often fall short of fostering genuine connections. This case study explores innovative strategies for enhancing attendee engagement through the F.I.S.H. framework: Fun, Interactive, Sketching, and Humour. By integrating these elements, attendees can break down barriers, promote creativity, and cultivate a more relaxed atmosphere conducive to meaningful interactions. I discuss the role of sketching as a visual communication medium that encourages collaboration and idea sharing, while humour acts as the chum, attracting participants to the conversation and preventing the social waters from becoming stagnant and keeping awkwardness from hooking anyone. Through two case studies, I highlight the effectiveness of this medium in transforming the conference experience, ultimately leading to richer connections and enhanced networking outcomes. This research encourages the practical application of creative engagement techniques, such as sketching, at conferences. The findings suggest that this approach can significantly improve networking outcomes and foster a more vibrant and innovative community.
dc.description.sponsorshipCanada Foundation for Innovation John R. Evans Leaders Fund “The seamless user-centered conscious experience study system (SUCCESS) || Games Institute
dc.identifier.urihttps://doi.org/10.1145/3706599.3706706
dc.identifier.urihttps://hdl.handle.net/10012/21783
dc.language.isoen
dc.relation.ispartofseriesProceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
dc.rightsAttribution-NonCommercial-NoDerivs 2.5 Canadaen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/ca/
dc.subjectfun
dc.subjectinteractive
dc.subjectsketching
dc.subjecthumour
dc.subjectconference
dc.subjectnetworking
dc.titleVisualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (F.I.S.H.)
dc.typeExtended Abstract
dcterms.bibliographicCitationTu, J. (2025, April). Visualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (FISH). In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-6).
uws.contributor.affiliation1Stratford School of Interaction Design and Business
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelGraduate
uws.typeOfResourceTexten

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FISH Framework. Draw a fish.

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