Reinforcement learning and collusion

dc.contributor.authorPossnig, Clemens
dc.date.accessioned2026-07-07T17:08:03Z
dc.date.available2026-07-07T17:08:03Z
dc.date.issued2023-07-24
dc.description.abstractThis paper presents an analytical characterization of the long rung policies learned by algorithms that interact repeatedly. These algorithms update policies which are maps from observed states to actions. I show that the long rung policies correspond to equilibria that are stable points of a tractable differential equation. As a running example, I consider a repeated Cournot game of quantity competition, for which learning the stage game Nash equilibrium serves as a non-collusive benchmark. I give necessary and sufficient conditions for this Nash equilibrium not to be learned. These are requirements on the state variables algorithms use to determine their actions, and on the stage game. When algorithms determine actions based only on the past period's price, the Nash equilibrium can be learned. However, agents may condition their actions on richer types of information beyond the past period's price. In that case, I give sufficient conditions such that the policies coverage with positive probability to a collusive equilibrium, while never converging to the Nash equilibrium.
dc.identifier.urihttps://hdl.handle.net/10012/23691
dc.language.isoen
dc.publisherUniversity of Waterloo
dc.relation.ispartofseriesWaterloo Economics Series; 23-002
dc.subjectmulti-agent reinforcement learning
dc.subjectrepeated games
dc.subjectcollusion
dc.subjectlearning in games
dc.titleReinforcement learning and collusion
dc.typeArticle
uws.contributor.affiliation1Faculty of Arts
uws.contributor.affiliation2Economics
uws.peerReviewStatusReviewed
uws.scholarLevelFaculty
uws.typeOfResourceTexten

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