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dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorWehbe, Rina Renee
dc.contributor.authorDiamond, Lisa
dc.contributor.authorBusch, Marc
dc.contributor.authorMarczewski, Andrzej
dc.contributor.authorNacke, Lennart
dc.date.accessioned2017-12-22 19:12:31 (GMT)
dc.date.available2017-12-22 19:12:31 (GMT)
dc.date.issued2016-10-16
dc.identifier.urihttps://doi.org/10.1145/2967934.2968082
dc.identifier.urihttp://hdl.handle.net/10012/12788
dc.description© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2967934.2968088en
dc.description.abstractSeveral studies have indicated the need for personalizing gamified systems to users' personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts this mapping but lacks a standard procedure to assess user preferences. Therefore, we created a 24-items survey response scale to score users' preferences towards the six different motivations in the Hexad framework. We used internal and test-retest reliability analysis, as well as factor analysis, to validate this new scale. Further analysis revealed significant associations of the Hexad user types with the Big Five personality traits. In addition, a correlation analysis confirmed the framework's validity as a measure of user preference towards different game design elements. This scale instrument contributes to games user research because it enables accurate measures of user preference in gamification.en
dc.description.sponsorshipÖsterreichische Forschungsförderungsgesellschaft Natural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of Canadaen
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseriesCHI PLAY '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play;
dc.subjectGameful designen
dc.subjectGamificationen
dc.subjectHexaden
dc.subjectHuman computer interaction (hci)en
dc.subjectUser typesen
dc.titleThe Gamification User Types Hexad Scaleen
dc.typeConference Paperen
dcterms.bibliographicCitationTondello, G. F., Wehbe, R. R., Diamond, L., Busch, M., Marczewski, A., & Nacke, L. E. (2016). The Gamification User Types Hexad Scale (pp. 229–243). ACM Press. https://doi.org/10.1145/2967934.2968082en
dc.description.versionPeer-revieweden
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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