The Gamification User Types Hexad Scale
dc.contributor.author | Fortes Tondello, Gustavo | |
dc.contributor.author | Wehbe, Rina Renee | |
dc.contributor.author | Diamond, Lisa | |
dc.contributor.author | Busch, Marc | |
dc.contributor.author | Marczewski, Andrzej | |
dc.contributor.author | Nacke, Lennart | |
dc.date.accessioned | 2017-12-22T19:12:31Z | |
dc.date.available | 2017-12-22T19:12:31Z | |
dc.date.issued | 2016-10-16 | |
dc.description | © Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2967934.2968088 | en |
dc.description.abstract | Several studies have indicated the need for personalizing gamified systems to users' personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts this mapping but lacks a standard procedure to assess user preferences. Therefore, we created a 24-items survey response scale to score users' preferences towards the six different motivations in the Hexad framework. We used internal and test-retest reliability analysis, as well as factor analysis, to validate this new scale. Further analysis revealed significant associations of the Hexad user types with the Big Five personality traits. In addition, a correlation analysis confirmed the framework's validity as a measure of user preference towards different game design elements. This scale instrument contributes to games user research because it enables accurate measures of user preference in gamification. | en |
dc.description.sponsorship | Österreichische Forschungsförderungsgesellschaft Natural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of Canada | en |
dc.description.version | Peer-reviewed | en |
dc.identifier.uri | https://doi.org/10.1145/2967934.2968082 | |
dc.identifier.uri | http://hdl.handle.net/10012/12788 | |
dc.language.iso | en | en |
dc.publisher | ACM | en |
dc.relation.ispartofseries | CHI PLAY '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play; | |
dc.subject | Gameful design | en |
dc.subject | Gamification | en |
dc.subject | Hexad | en |
dc.subject | Human computer interaction (hci) | en |
dc.subject | User types | en |
dc.title | The Gamification User Types Hexad Scale | en |
dc.type | Conference Paper | en |
dcterms.bibliographicCitation | Tondello, G. F., Wehbe, R. R., Diamond, L., Busch, M., Marczewski, A., & Nacke, L. E. (2016). The Gamification User Types Hexad Scale (pp. 229–243). ACM Press. https://doi.org/10.1145/2967934.2968082 | en |
uws.contributor.affiliation1 | Faculty of Arts | en |
uws.contributor.affiliation2 | Drama and Speech Communication | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Faculty | en |
uws.typeOfResource | Text | en |