Browsing University of Waterloo by Subject "Human-Computer Interaction"
Now showing items 1-16 of 16
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Aiding Human Discovery of Out-of-the-Moment Handwriting Recognition Errors
(University of Waterloo, 2009-04-30)Handwriting recognizers frequently misinterpret digital ink input, requiring human verification of recognizer output to identify and correct errors, before the output of the recognizer can be used with any confidence int ... -
Augmenting Visual Feedback Using Sensory Substitution
(University of Waterloo, 2011-08-29)Direct interaction in virtual environments can be realized using relatively simple hardware, such as standard webcams and monitors. The result is a large gap between the stimuli existing in real-world interactions and those ... -
Designing a Foot Input System for Productive Work at a Standing Desk
(University of Waterloo, 2015-03-13)In this thesis we present Tap-Kick-Click, a foot interaction system for controlling common desktop applications. This system enables computer workers to take healthy and productive breaks from using a keyboard and mouse ... -
Designing Gunslinger: An Intermodal Large Display Interaction
(University of Waterloo, 2015-05-19)In this thesis, we introduce Gunslinger, a mid-air barehand interaction technique using hand postures to trigger command modes and small finger and hand movements for events and parameter control. Unlike past work, Gunslinger ... -
Designing Persuasive Technology to Reduce Peak Electricity Demand in Ontario Homes
(University of Waterloo, 2014-10-20)When it comes to environmental sustainability, the time that electricity is consumed matters. For example, using an air conditioner on a hot summer afternoon as the power grid is strained necessitates the use of more ... -
Engaging Children About Online Privacy Through Storytelling in an Interactive Comic
(Scienceopen, 2017-07)Children’s privacy is put at risk through online sharing of location-based information. We study the effectiveness of an educational interactive comic on improving 11- to 13-year-old children’s privacy knowledge and behaviour ... -
The Impact of Shared and Personal Devices on Collaborative Process and Performance
(University of Waterloo, 2012-08-29)On a daily basis humans interact with an increasing variety of personal electronic devices, ranging from laptops, tablets, smartphones, and e-readers to shared devices such as projected displays and interactive, digital ... -
Improving Selfie Aesthetics with Interactive Guidance based on Empirical Models
(University of Waterloo, 2016-05-06)We introduce RealSelfie, a smartphone camera application providing interactive guid- ance to help people take better self-portrait photos (commonly called “selfies”). The appli- cation uses empirical models to estimate ... -
Increasing Passersby Engagement with Public Large Interactive Surfaces
(University of Waterloo, 2016-08-17)Despite the proliferation of Public Large Interactive Surfaces (PLISs), and their potential to provide a more engaging and interactive user experience, these surfaces often go unnoticed by passersby, or not immediately ... -
Investigating Data Exploration Techniques Involving Map Based Geotagged Data in a Collaborative Sensemaking Environment
(University of Waterloo, 2016-02-11)The recent advancement in Global Positioning Systems (GPS) using satellite and geotagging has opened many opportunities for data-driven decision-making in fields such as emergency response, military intelligence, oil ... -
Investigating the Effect of Pace Mechanic on Player Motivation and Experience
(University of Waterloo, 2016-03-30)Games have long been employed to motivate people towards positive behavioral change. Numerous studies, for example, have found people who were previously disinterested in a task can be enticed to spend hours gathering ... -
Meetings in the Metaverse: Exploring Online Meeting Spaces through Meaningful Interactions in Gather.Town
(University of Waterloo, 2022-01-26)Online meetings and communication spaces have become a part of many people's work during the global COVID-19 pandemic. While we rely on computer-mediated communication (CMC) daily, we need to be engaged to be productive ... -
Merlynne: Motivating Peer-to-Peer Cognitive Behavioral Therapy with a Serious Game
(ACM, 2021-09)Human-Computer Interaction researchers have explored how online communities can be leveraged for peer support, but general disinterest and a lack of engagement have emerged as substantial barriers to their use in practice. ... -
Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress
(ACM, 2021)Games hold the potential to help many address health-related issues such as chronic stress. We investigated the use of biophilia, an affective response to nature grounded in the psychology literature, as indirect physiological ... -
Predicting Endpoint of Goal-Directed Motion in Modern Desktop Interfaces using Motion Kinematics
(University of Waterloo, 2012-04-27)Researchers who study pointing facilitation have identified the ability to identify--during motion--the likely target of a user's pointing gesture, as a necessary precursor to pointing facilitation in modern computer ... -
Secure Comics: An Interactive Comic Series for Improving Cyber Security and Privacy
(Scienceopen, 2017-07)We designed, illustrated, and developed Secure Comics, an online educational interactive comic series about cyber security and privacy. The three-part comic was evaluated with adults and children, and had positive effects ...