Browsing University of Waterloo by Subject "virtual reality"
Now showing items 21-35 of 35
-
Photosphere Tour Guide
(University of Waterloo, 2021-08-20)This document serves as a comprehensive guide for creating and implementing Virtual Reality (VR) into education at the post-secondary level, as well as recommendations for integrating course learning objectives in Virtual ... -
Physiological and Affective Responses to Immersion in Virtual Reality: Effects of Nature and Urban Settings
(University of Waterloo, 2010-08-16)With the rapid advancements in technology, researchers are seeking new ways to incorporate modern high-tech solutions such as virtual reality into treatment paradigms for stress. The current experiment explores the beneficial ... -
Planting Imagination: Community Co-Design for Chinatown Toronto | Impact Report
(University of Waterloo, 2023-07)Planting Imagination ran from April 2021 to March 2023 (during a pandemic recovery period) in Toronto’s Chinatown West neighbourhood. It brought together a group of local Chinatown community organizations and Toronto ... -
Psychometric correlates of multisensory integration as potential predictors of cybersickness in virtual reality
(University of Waterloo, 2019-08-16)Humans are constantly presented with rich sensory information through the environment that the central nervous system (CNS) must process to form a coherent perception of the world. While the CNS may be efficient in doing ... -
Reach-Bounded, Non-Linear Input Amplification for More Comfortable Virtual Reality
(University of Waterloo, 2020-04-30)Input amplification enables easier movement in virtual reality (VR) for users with mobility issues or in confined spaces. However, current techniques either do not focus on maintaining feelings of body ownership, or are ... -
Ready Worker One? High-Res VR for the Home Office
(Association for Computing Machinery, 2023-10-09)Many employees prefer to work from home, yet struggle to squeeze their office into an already fully-utilized space. Virtual Reality (VR) seemingly offered a solution with its ability to transform even modest physical spaces ... -
The Relationship Between Heart Rate and Self-reported Sickness in Commercially Available Virtual Reality Environments
(University of Waterloo, 2020-05-13)Virtual reality (VR), while beneficial in research, training, and entertainment has the tendency of causing cybersickness (CS). The symptoms range from mild to severe depending on the individual. There exists a gap in the ... -
Step into the Void: A Study of Spatial Perception in Virtual Reality
(University of Waterloo, 2019-02-13)The introduction of virtual reality (VR) into the architectural profession offers an unprecedented opportunity to experience unbuilt designs at full scale. The premise of the technology is that it gives users the illusion ... -
Testing the spatial affordance hypothesis: Evidence from factor analysis, mathematical models, and behavioural analysis
(University of Waterloo, 2015-09-29)This thesis attempts to explain the apparent link between how we navigate the world around us and the physical properties that define that world. Despite a number of works indicating the substantial effect of the layout ... -
“Transport Me Away”: Fostering Flow in Open Offices through Virtual Reality
(ACM, 2020-04-21)Open offices are cost-effective and continue to be popular. However, research shows that these environments, brimming with distractions and sensory overload, frequently hamper productivity. Our research investigates the ... -
Understanding the influence of anxiety on gait in Parkinson's disease
(University of Waterloo, 2015-07-15)Anxiety is a prevalent non-motor symptom of Parkinson’s disease (PD) and has been linked to motor impairments in PD, yet there is a huge gap in the understanding of whether anxiety affects movement, namely gait, in those ... -
User-Defined Gestures with Physical Props in Virtual Reality
(ACM, 2021-11-05)When interacting with virtual reality (VR) applications like CAD and open-world games, people may want to use gestures as a means of leveraging their knowledge from the physical world. However, people may prefer physical ... -
User-Defined Gestures with Physical Props in Virtual Reality
(University of Waterloo, 2020-09-01)When building virtual reality (VR) environments, designers use physical props to improve immersion and realism. However, people may want to perform actions that would not be supported by physical objects, for example, ... -
Visual determinants of postural control and perception during physical and visual motion
(University of Waterloo, 2023-01-30)The control of balance and posture is a critical task of daily life to limit the risk of falls and potential injury. In order to be successful in the control of balance the central nervous system utilizes sensory feedback ... -
You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
(ACM, 2021-05-06)While multiple studies suggest that female-identified participants are more likely to experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR publications (59 studies and 12 surveys) ...