Rushed by Discomfort, Trapped by Immersion: Users’ Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications

dc.contributor.authorHadan, Hilda
dc.contributor.authorValiquette, Michaela
dc.contributor.authorNacke, Lennart
dc.contributor.authorZhang-Kennedy, Leah
dc.date.accessioned2026-05-13T15:28:00Z
dc.date.available2026-05-13T15:28:00Z
dc.date.issued2026-06-13
dc.description© Hadan, Valiquette, Nacke, and Zhang-Kennedy | ACM 2026. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Designing Interactive Systems Conference (DIS'26), http://dx.doi.org/10.1145/3800645.3812990.
dc.description.abstractCommercial Virtual Reality (VR) transforms people’s virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR remain understudied. We surveyed 481 users’ experiences and responses to privacy deceptive patterns across eight commercial VR scenarios. We found that VR deceptive design can exploit both cognitive vulnerabilities and bodily strain, a phenomenon we define as Ergonomic Susceptibility, and that VR’s sensory-rich experiences can make users more likely to accept invasive data disclosure framed as immersion-preserving. Users recognized manipulation but their prior non-VR exposure can foster privacy resignation. Our study shows ergonomics is a critical factor in future privacy-preserving VR design, and urges VR researchers, designers, and policymakers to develop ethical design and privacy management solutions that account for VR’s unique multimodal, immersive, and ergonomic properties, building immersive experiences that respect user privacy and mitigate manipulative data practices.
dc.description.sponsorshipThis project has been funded by the Office of the Privacy Commissioner of Canada (OPC) Contributions Program 2024-25; the views expressed herein are those of the author(s) and do not necessarily reflect those of the OPC, the University of Waterloo, nor the UWaterloo Games Institute. L. Zhang-Kennedy also acknowledge support from the Natural Sciences and Engineering Research Council of Canada (NSERC) Discovery Grant (#RGPIN-2022-03353) and L. Nacke also acknowledge support from the Social Sciences and Humanities Research Council (SSHRC) INSIGHT Grant (#435-2022-0476), Natural Sciences and Engineering Research Council of Canada (NSERC) Discovery Grant (#RGPIN-2023-03705), and Canada Foundation for Innovation (CFI) John R. Evans Leaders Fund (#41844). Thank you to the ACs for their effort in organizing the peer-review process, and thank you to the reviewers for their insightful feedback that helped us to improve the quality of this manuscript. We also thank post-doctoral researcher Dr. Reza Hadi Mogavi and Dr. Geneva Smith for their valuable feedback on the manuscript and statistical analyses prior to our submission. Screenshots in this manuscript were from the selected games and applications and fall under fair use.
dc.identifier.uri10.1145/3800645.3812990
dc.identifier.urihttps://hdl.handle.net/10012/23297
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesDesigning Interactive Systems Conference (DIS'26); 174
dc.relation.urihttps://osf.io/axzve/
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectuser privacy
dc.subjectuser experience
dc.subjectdark patterns
dc.subjectdeceptive design
dc.subjectvirtual reality
dc.subjectsecurity and privacy
dc.titleRushed by Discomfort, Trapped by Immersion: Users’ Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
dc.typeConference Paper
dcterms.bibliographicCitationHilda Hadan, Michaela Valiquette, Lennart E. Nacke, and Leah Zhang- Kennedy. 2026. Rushed by Discomfort, Trapped by Immersion: Users’ Ex- periences and Responses to Privacy Deceptive Design in Commercial VR Applications. In Designing Interactive Systems Conference (DIS ’26), June 13–17, 2026, Singapore, Singapore. ACM, New York, NY, USA, 40 pages. https://doi.org/10.1145/3800645.3812990
uws.contributor.affiliation1Faculty of Arts
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelPost-Doctorate
uws.typeOfResourceTexten

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