A Theory of Gamification Principles Through Goal-Setting Theory

dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorPremsukh, Hardy
dc.contributor.authorNacke, Lennart
dc.date.accessioned2018-09-04T18:28:45Z
dc.date.available2018-09-04T18:28:45Z
dc.date.issued2018-01-03
dc.description.abstractGoal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks, but more recently gamification has also gained attention as an alternative method to increase engagement and performance in many contexts. However, despite goals and feedback being common elements of gameful implementations, there is a lack of literature explaining how gamification works through the lens of goal-setting theory or suggesting how goal-setting concepts and recommendations can be employed to improve gameful systems. Therefore, we present a literature review and a conceptual framework that establishes a relationship between goal-setting and gamification concepts. Next, we describe how this framework can help explain gamification principles and suggest potential improvements to current gameful design methods. Finally, we propose directions for future empirical research aimed to apply this conceptual framework in practice.en
dc.description.sponsorshipSSHRC || 895-2011-1014, IMMERSe NSERC || RGPIN-418622-2012 CFI || 35819 Mitacs || IT07255 CNPq, Brazilen
dc.identifier.urihttp://dx.doi.org/10.24251/HICSS.2018.140
dc.identifier.urihttp://hdl.handle.net/10125/50027
dc.identifier.urihttp://hdl.handle.net/10012/13720
dc.language.isoenen
dc.publisherHawaii International Conference on System Sciencesen
dc.relation.ispartofseriesHICSS 2018;
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGamificationen
dc.subjectGoal-Setting Theoryen
dc.subjectGameful Designen
dc.titleA Theory of Gamification Principles Through Goal-Setting Theoryen
dc.typeConference Paperen
dcterms.bibliographicCitationGustavo F. Tondello, Hardy Premsukh, and Lennart E. Nacke. 2018. A Theory of Gamification Principles Through Goal-Setting Theory. In Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS). Online: http://hdl.handle.net/10125/50027en
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.contributor.affiliation2Games Instituteen
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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