Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production
| dc.contributor.author | Randelshofer, Ivana | |
| dc.contributor.author | Tu, Joseph | |
| dc.contributor.author | Cao, Yifan | |
| dc.contributor.author | Mogavi, Reza Hadi | |
| dc.contributor.author | Mäkelä, Ville | |
| dc.contributor.author | Nacke, Lennart E. | |
| dc.date.accessioned | 2026-05-08T20:17:35Z | |
| dc.date.available | 2026-05-08T20:17:35Z | |
| dc.date.issued | 2026-04-13 | |
| dc.description.abstract | Academic frameworks have limited practical application in game pre-production because they do not map well to industry contexts and constraints. Through semi-structured interviews with 15 senior UX leaders from AAA game studios, we examined how practitioners make design decisions during early development. Our findings show a tripartite approach: (1) academically-grounded translation, where practitioners selectively adapt formal theories; (2) experience-based codification, where teams systematize tacit knowledge into reusable artifacts; and (3) intuitive gut feeling, where expertise guides decisions without formal frameworks. We introduce organizational structures (i.e., strike teams and competency teams) that shape how academic knowledge is translated in practice. Our work challenges the traditional view that practitioners should directly apply academic theory. Academia’s unique opportunity here is to provide the conceptual building blocks that enable solutions practitioners need. A change that begins with knowing how practitioners already translate academic knowledge into actionable practice. | |
| dc.description.sponsorship | NSERC Discovery, RGPIN-2023-03705 || CFI John R. Evans Leaders Fund, CFI JELF-41844. | |
| dc.identifier.uri | https://doi.org/10.1145/3772363.3799318 | |
| dc.identifier.uri | https://hdl.handle.net/10012/23285 | |
| dc.language.iso | en | |
| dc.publisher | Association for Computing Machinery | |
| dc.relation.ispartofseries | Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | UX design | |
| dc.subject | expert interviews | |
| dc.subject | game development | |
| dc.subject | game industry | |
| dc.subject | pre-production | |
| dc.title | Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production | |
| dc.type | Conference Poster | |
| dcterms.bibliographicCitation | Randelshofer, I., Tu, J., Cao, Y. F., Hadi Mogavi, R., Mäkelä, V., & Nacke, L. E. (2026, April). Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production. In Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (pp. 1-7). | |
| uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | |
| uws.contributor.affiliation2 | Stratford School of Interaction Design and Business | |
| uws.peerReviewStatus | Reviewed | |
| uws.scholarLevel | Graduate | |
| uws.typeOfResource | Text | en |
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