Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries

dc.contributor.authorSoltani, Samira
dc.contributor.authorHarley, Daniel
dc.date.accessioned2025-02-26T15:30:12Z
dc.date.available2025-02-26T15:30:12Z
dc.date.issued2024-10-14
dc.description© Soltani, S. & Harley, D. | ACM (2024). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of this version was published in CHI PLAY 2024: https://dl.acm.org/doi/10.1145/3665463.3678815
dc.description.abstractGalleries, museums, and designers have been adopting virtual reality (VR) technologies to display paintings and create novel experiences with artwork. We contribute an analysis of 20 examples of these applications to examine the design of VR reproductions of existing paintings, raising questions about how art is mediated by VR applications. Our findings show that current design strategies dominantly reproduce many of the relatively passive characteristics of a traditional museum experience, signalling opportunities for design that leverages the affordances of VR to offer additional spatial, embodied, and playful experiences with paintings.
dc.description.sponsorshipSocial Sciences and Humanities Research Council of Canada.
dc.identifier.urihttps://doi.org/10.1145/3665463.3678815
dc.identifier.urihttps://hdl.handle.net/10012/21487
dc.language.isoen
dc.publisherACM
dc.relation.ispartofseriesProceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
dc.subjectvirtual reality
dc.subjectmixed reality
dc.subjectpaintings
dc.subjectart galleries
dc.subjectmuseums
dc.titlePaintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries
dc.typeExtended Abstract
dcterms.bibliographicCitationSoltani, S., & Harley, D. (2024). Paintings in the age of VR reproductions: Examining the design of Virtual Reality Galleries. Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 256–262. https://doi.org/10.1145/3665463.3678815
uws.contributor.affiliation1Faculty of Arts
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelFaculty
uws.typeOfResourceTexten

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