Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries
dc.contributor.author | Soltani, Samira | |
dc.contributor.author | Harley, Daniel | |
dc.date.accessioned | 2025-02-26T15:30:12Z | |
dc.date.available | 2025-02-26T15:30:12Z | |
dc.date.issued | 2024-10-14 | |
dc.description | © Soltani, S. & Harley, D. | ACM (2024). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of this version was published in CHI PLAY 2024: https://dl.acm.org/doi/10.1145/3665463.3678815 | |
dc.description.abstract | Galleries, museums, and designers have been adopting virtual reality (VR) technologies to display paintings and create novel experiences with artwork. We contribute an analysis of 20 examples of these applications to examine the design of VR reproductions of existing paintings, raising questions about how art is mediated by VR applications. Our findings show that current design strategies dominantly reproduce many of the relatively passive characteristics of a traditional museum experience, signalling opportunities for design that leverages the affordances of VR to offer additional spatial, embodied, and playful experiences with paintings. | |
dc.description.sponsorship | Social Sciences and Humanities Research Council of Canada. | |
dc.identifier.uri | https://doi.org/10.1145/3665463.3678815 | |
dc.identifier.uri | https://hdl.handle.net/10012/21487 | |
dc.language.iso | en | |
dc.publisher | ACM | |
dc.relation.ispartofseries | Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play | |
dc.subject | virtual reality | |
dc.subject | mixed reality | |
dc.subject | paintings | |
dc.subject | art galleries | |
dc.subject | museums | |
dc.title | Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries | |
dc.type | Extended Abstract | |
dcterms.bibliographicCitation | Soltani, S., & Harley, D. (2024). Paintings in the age of VR reproductions: Examining the design of Virtual Reality Galleries. Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 256–262. https://doi.org/10.1145/3665463.3678815 | |
uws.contributor.affiliation1 | Faculty of Arts | |
uws.contributor.affiliation2 | Stratford School of Interaction Design and Business | |
uws.peerReviewStatus | Reviewed | |
uws.scholarLevel | Faculty | |
uws.typeOfResource | Text | en |
Files
Original bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- Paintings_VRreproductions_Authorcopy.pdf
- Size:
- 475.1 KB
- Format:
- Adobe Portable Document Format
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 4.47 KB
- Format:
- Item-specific license agreed upon to submission
- Description: