Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives

dc.contributor.authorHarley, Daniel; Tarun, Aneesh P.; Germinario, D.; Mazalek, Ali
dc.date.accessioned2025-05-26T14:18:40Z
dc.date.available2025-05-26T14:18:40Z
dc.date.issued2017-06-10
dc.description© Daniel Harley, Aneesh P. Tarun, Daniel Germinario and Ali Mazalek. | ACM (2017). This is the authors' version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of this article was published at DIS 2017: https://doi.org/10.1145/3064663.3064680
dc.description.abstractWe present a system for diegetic tangible objects in virtual reality (VR) narratives. The system integrates a custom-designed sensor unit, built with low-cost off-the-shelf hardware, to track objects in VR and to support a variety of custom-made and found tangibles. In its current form, the sensor unit tracks the objects' orientation and supports the authoring of specifically designed interactions for each tangible object. We contribute our design rationale, sensor unit, and four proof of concept prototypes, including a cube, a stuffed animal, a treasure chest, and a wooden boat, demonstrating how we leverage passive and active haptics to create a closer link between real and virtual worlds. For developers and users of VR, we expand interaction possibilities to include the physical characteristics of tangible objects. For the field of tangible narratives, we expand the current use of diegetic objects.
dc.identifier.urihttps://doi.org/10.1145/3064663.3064680
dc.identifier.urihttps://hdl.handle.net/10012/21789
dc.language.isoenen
dc.publisherACM
dc.titleTangible VR: Diegetic Tangible Objects for Virtual Reality Narratives
dc.typeConference Paper
dcterms.bibliographicCitationDaniel Harley, Aneesh P. Tarun, Daniel Germinario, and Ali Mazalek. 2017. Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). Association for Computing Machinery, New York, NY, USA, 1253–1263. https://doi.org/10.1145/3064663.3064680
uws.contributor.affiliation1Faculty of Arts
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusRevieweden
uws.scholarLevelFaculty
uws.typeOfResourceTexten

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