Culture Clash: When Deceptive Design Meets Diverse Player Expectations

dc.contributor.authorHadan, Hilda
dc.contributor.authorSgandurra, Sabrina
dc.contributor.authorZhang-Kennedy, Leah
dc.contributor.authorNacke, Lennart
dc.date.accessioned2024-11-27T17:54:02Z
dc.date.available2024-11-27T17:54:02Z
dc.date.issued2024-10-14
dc.description© Hadan, Sgandurra, Zhang-Kennedy, Nacke| ACM (2024). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in {Source Publication}, https://doi.org/10.1145/3665463.3678866.
dc.description.abstractDeceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural attributes affect the impact of deceptive design in games. This paper proposes a new research direction on the connection between the representation of culture in games and player response to deceptive designs. We believe that understanding the interplay between cultural attributes and deceptive design can inform the creation of games that are ethical and entertaining for players around the globe.
dc.identifier.urihttps://doi.org/10.1145/3665463.3678866
dc.identifier.urihttps://hdl.handle.net/10012/21208
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesCHI PLAY Companion '24
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectgame design
dc.subjectdeceptive design
dc.subjectplayer manipulation
dc.subjectgame culturalization
dc.subjectgame cultural attributes
dc.titleCulture Clash: When Deceptive Design Meets Diverse Player Expectations
dc.typeArticle
dcterms.bibliographicCitationHilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy, and Lennart E. Nacke. 2024. Culture Clash: When Deceptive Design Meets Diverse Player Expectations. In Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Association for Computing Machinery, New York, NY, USA, 272–275. https://doi.org/10.1145/3665463.3678866
uws.contributor.affiliation1Stratford School of Interaction Design and Business
uws.contributor.affiliation2Games Institute
uws.peerReviewStatusReviewed
uws.scholarLevelGraduate
uws.typeOfResourceTexten

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