Culture Clash: When Deceptive Design Meets Diverse Player Expectations
dc.contributor.author | Hadan, Hilda | |
dc.contributor.author | Sgandurra, Sabrina | |
dc.contributor.author | Zhang-Kennedy, Leah | |
dc.contributor.author | Nacke, Lennart | |
dc.date.accessioned | 2024-11-27T17:54:02Z | |
dc.date.available | 2024-11-27T17:54:02Z | |
dc.date.issued | 2024-10-14 | |
dc.description | © Hadan, Sgandurra, Zhang-Kennedy, Nacke| ACM (2024). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in {Source Publication}, https://doi.org/10.1145/3665463.3678866. | |
dc.description.abstract | Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural attributes affect the impact of deceptive design in games. This paper proposes a new research direction on the connection between the representation of culture in games and player response to deceptive designs. We believe that understanding the interplay between cultural attributes and deceptive design can inform the creation of games that are ethical and entertaining for players around the globe. | |
dc.identifier.uri | https://doi.org/10.1145/3665463.3678866 | |
dc.identifier.uri | https://hdl.handle.net/10012/21208 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartofseries | CHI PLAY Companion '24 | |
dc.rights | Attribution-NonCommercial-ShareAlike 4.0 International | en |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
dc.subject | game design | |
dc.subject | deceptive design | |
dc.subject | player manipulation | |
dc.subject | game culturalization | |
dc.subject | game cultural attributes | |
dc.title | Culture Clash: When Deceptive Design Meets Diverse Player Expectations | |
dc.type | Article | |
dcterms.bibliographicCitation | Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy, and Lennart E. Nacke. 2024. Culture Clash: When Deceptive Design Meets Diverse Player Expectations. In Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Association for Computing Machinery, New York, NY, USA, 272–275. https://doi.org/10.1145/3665463.3678866 | |
uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | |
uws.contributor.affiliation2 | Games Institute | |
uws.peerReviewStatus | Reviewed | |
uws.scholarLevel | Graduate | |
uws.typeOfResource | Text | en |