Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games
dc.contributor.author | Choong, Lydia | |
dc.contributor.author | Cmentowski, Sebastian | |
dc.contributor.author | Kukshinov, Eugene | |
dc.contributor.author | Tu, Joseph | |
dc.contributor.author | Nacke, Lennart E. | |
dc.date.accessioned | 2025-05-26T13:37:00Z | |
dc.date.available | 2025-05-26T13:37:00Z | |
dc.date.issued | 2025-04-25 | |
dc.description.abstract | Video game onboarding faces the challenge of teaching game mechanics in a fun and engaging way. Artificial intelligence (AI) solutions have become a quick fix to help users understand technology. However, little is known about how AI supports player onboarding in video games. To address this knowledge gap, this research explores player perspectives on AI-supported onboarding. We conducted a qualitative user study (n = 20) to investigate player expectations, attitudes, and concerns about AI-supported learning experiences. Players learn primarily through the lived experience of a game and value personalized guidance during onboarding. Participants emphasized the importance of maintaining control over how AI is used during onboarding and the freedom to choose their support level. Our results suggest that players want future AI-supported onboarding systems to prioritize their agency, encourage active learning, and maintain transparency throughout the learning process. We contribute to game design research by proposing balanced, player-centric AI-supported onboarding experiences in video games. | |
dc.description.sponsorship | SSHRC Insight Grant (435-2022-0476) || NSERC Discovery Grant (RGPIN-2023-03705) || CFI John R. Evans Leaders Fund (41844) || Lupina Foundation Postdoctoral Research Fellowship || Provost's Program for Interdisciplinary Postdoctoral Scholars | |
dc.identifier.uri | https://doi.org/10.1145/3706598.3713576 | |
dc.identifier.uri | https://hdl.handle.net/10012/21782 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartofseries | Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems; 464 | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | artificial intelligence | |
dc.subject | onboarding | |
dc.subject | player experience | |
dc.subject | video games | |
dc.title | Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games | |
dc.type | Conference Paper | |
dcterms.bibliographicCitation | Choong, L., Cmentowski, S., Kukshinov, E., Tu, J., & Nacke, L. E. (2025, April). Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-17). | |
uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | |
uws.contributor.affiliation1 | Faculty of Engineering | |
uws.contributor.affiliation1 | Faculty of Mathematics | |
uws.contributor.affiliation2 | Stratford School of Interaction Design and Business | |
uws.contributor.affiliation2 | Systems Design Engineering | |
uws.contributor.affiliation2 | David R. Cheriton School of Computer Science | |
uws.peerReviewStatus | Reviewed | |
uws.scholarLevel | Graduate | |
uws.typeOfResource | Text | en |
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