Conceptualizing How to Design for AI Literacy through Game Artifacts

dc.contributor.authorTu, Joseph
dc.contributor.authorSmith, Geneva M.
dc.contributor.authorBassanelli, Simone
dc.contributor.authorMarconi, Annapaola
dc.contributor.authorNacke, Lennart E.
dc.date.accessioned2026-05-22T16:10:36Z
dc.date.available2026-05-22T16:10:36Z
dc.date.issued2026-06-13
dc.descriptionThis is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Designing Interactive Systems Conference (DIS ’26), June 13–17, 2026, Singapore, Singapore, https://doi.org/10.1145/3800645.3812865. This paper has been selected as an Honourable Mention, placing it among the top ~5% of submissions to the program alongside the Best Papers. It was nominated by its subcommittee and ranked highly in the review of the highest-scoring submissions.
dc.description.abstractAI literacy is an emerging research area that increasingly incorporates new forms of computational intelligence, creating opportunities to enrich human learning and interactive experiences. Our scoping review examines design interventions and discourses within AI literacy and games to identify and characterize the learning experiences that prior research has sought to support. Drawing from 45 papers, we identified and analyzed 48 unique design artifacts, including game‑based learning prototypes and gamified systems. We constructed a comprehensive matrix charting each artifact's game or gamification approach, platform, AI literacy focus, game design elements, player requirements, modality, and open‑source availability, providing a detailed view of how AI literacy is represented across these systems. Building on this matrix, we identify nine design suggestions that illustrate how specific design choices shape learners' knowledge, skills, and experiences with AI. Our work clarifies game‑based AI literacy interventions and offers actionable suggestions for designing future systems that effectively leverage games and gamification to support AI learning.
dc.description.sponsorshipNSERC Discovery Grant, (RGPIN-2023-03705) || CFI John R. Evans Leaders Fund, (CFI JELF-41844).
dc.identifier.urihttps://doi.org/10.1145/3800645.3812865
dc.identifier.urihttps://hdl.handle.net/10012/23382
dc.language.isoen
dc.publisherAssociation for Computing Machinery New York, NY, United States
dc.relation.urihttps://osf.io/3b2p9/
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectscoping review
dc.subjectAI literacy
dc.subjectgame
dc.subjectmethodology
dc.subjectdesign
dc.subjectHCI
dc.titleConceptualizing How to Design for AI Literacy through Game Artifacts
dc.typePreprint
dcterms.bibliographicCitationTu, J., Smith, G. M., Bassanelli, S., Marconi, A., & Nacke, L. E. (2026, June). Conceptualizing How to Design for AI Literacy through Game Artifacts. In Proceedings of the 2025 ACM Designing Interactive Systems Conference.
uws.contributor.affiliation1Stratford School of Interaction Design and Business
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelGraduate
uws.typeOfResourceTexten

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