Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
dc.contributor.author | Cmentowski, Sebastian | |
dc.contributor.author | Karaosmanoglu, Sukran | |
dc.contributor.author | Nacke, Lennart E. | |
dc.contributor.author | Steinicke, Frank | |
dc.contributor.author | Krüger, Jens | |
dc.date.accessioned | 2024-09-27T18:25:43Z | |
dc.date.available | 2024-09-27T18:25:43Z | |
dc.date.issued | 2023-04-23 | |
dc.description.abstract | Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users’ heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players’ fitness progression status. | |
dc.identifier.uri | https://doi.org/10.1145/3544548.3580973 | |
dc.identifier.uri | https://hdl.handle.net/10012/21116 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.subject | virtual reality | |
dc.subject | VR | |
dc.subject | exergame | |
dc.subject | vertical jump | |
dc.subject | training | |
dc.subject | sport | |
dc.subject | health | |
dc.subject | dynamic difficulty | |
dc.subject | serious games | |
dc.title | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame | |
dc.type | Conference Paper | |
dcterms.bibliographicCitation | Cmentowski, S., Karaosmanoglu, S., Nacke, L., Steinicke, F., and Krüger, J. (2023). Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 786, 1–18. https://doi.org/10.1145/3544548.3580973 | |
uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | |
uws.contributor.affiliation2 | Games Institute | |
uws.peerReviewStatus | Reviewed | |
uws.scholarLevel | Post-Doctorate | |
uws.typeOfResource | Text | en |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- 2023_04_Cmentowski_Karaosmanoglu_NeverSkipLegDay.pdf
- Size:
- 1.29 MB
- Format:
- Adobe Portable Document Format
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 4.47 KB
- Format:
- Item-specific license agreed upon to submission
- Description: