Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts

dc.contributor.authorMacArthur, Cayley
dc.contributor.authorMorayko, Kateryna
dc.contributor.authorLuz, Alessandra
dc.contributor.authorHancock, Mark
dc.date.accessioned2024-07-03T13:39:12Z
dc.date.available2024-07-03T13:39:12Z
dc.date.issued2024-07-01
dc.description© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Designing Interactive Systems Conference (DIS ’24), July 1–5, 2024, IT University of Copenhagen, Denmark, https://doi.org/10.1145/3643834.3661590.en
dc.description.abstractTask-unrelated thoughts (TUTs), colloquially referred to as mind-wandering or daydreaming, are phenomena that can interfere with attention and focus, but are also associated with mental health, creativity, and learning. In digital games, it is unclear how players experience game-unrelated thoughts (GUTs), whether GUTs should be encouraged by game designers, or how it may impact player experience. We ran an initial study to confirm whether GUTs are common (50 of 100 participants reported experiencing them). We then collected 840 minutes of gameplay data from 12 participants playing games they: (1) found relaxing, (2) lost track of time in, and (3) spent most hours playing. Eye-tracking data and experience sampling were used to contextualize a phenomenological analysis of gameplay data. We identified four themes encompassing gameplay, GUTs, and gaze behaviour: these provide a foundation for future research and game design incorporating GUTs.en
dc.description.sponsorshipNSERC, Discovery Grant 2016-04422 || NSERC, Discovery Grant 2024-05124 || NSERC, CREATE Saskatchewan-Waterloo Games User Research (SWaGUR) Grant 479724-2016 || Ontario Ministry of Colleges and Universities, Ontario Early Researcher Award ER15-11-184.en
dc.identifier.urihttps://doi.org/10.1145/3643834.3661590
dc.identifier.urihttp://hdl.handle.net/10012/20690
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesDesigning Interactive Systems (DIS '24);
dc.subjectmind wanderingen
dc.subjectdaydreamingen
dc.subjectgamesen
dc.subjectplay experienceen
dc.titleNot All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughtsen
dc.typeConference Paperen
dcterms.bibliographicCitationMacArthur, C., Morayko, K., Luz, A., & Hancock, M. (2024a). Not all those who (mind-)wander are lost: Exploring game-unrelated thoughts. Designing Interactive Systems Conference. https://doi.org/10.1145/3643834.3661590en
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation1Stratford School of Interaction Design and Businessen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Management Sciencesen
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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