Browsing Engineering (Faculty of) by Subject "games user research"
Now showing items 1-3 of 3
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Atmosphere & Challenge: An Exploration of Dissonant Player Experiences
(University of Waterloo, 2019-05-23)Dissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance and difficulty dissonance. Thematic dissonance ... -
Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics
(ACM, 2018-10-23)We reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence ... -
Exploring Mind-Wandering Experiences in Gameplay
(University of Waterloo, 2022-01-26)Mind-wandering---spontaneous thoughts---is a common process that can interfere with attention and focus, but can also be beneficial for mental health, creativity, learning, and (in some cases) task performance. Digital ...