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dc.contributor.authorTu, Joseph
dc.contributor.authorWang, Derrick
dc.contributor.authorDurmanova, Ekaterina
dc.contributor.authorNacke, Lennart
dc.date.accessioned2023-10-03 19:08:05 (GMT)
dc.date.available2023-10-03 19:08:05 (GMT)
dc.date.issued2023-08-03
dc.identifier.urihttp://hdl.handle.net/10012/20024
dc.description.abstractVisual impairment can create accessibility barriers for players in board games because information about the gameplay is often communicated through visuals. We present LEVI, a standalone adaptive board game system (ABGs) using RFID technology to adapt the gameplay experience for board games for players with or without visual impairment. As many hybrid board game systems often require costly resources (digital elements) which may not be accessible to the user, we considered low-cost alternatives to our solution. Given the various gameplay styles in board games, we mainly focus on audio adaptation for this game system. We present an evaluation of our current proof-of-concept game system and future possibilities of using our adaptive board game system.en
dc.description.sponsorshipThis work was made possible by the NSERC CREATE SWaGUR grant, Social Sciences and Humanities Research Council, Lennart Nacke’s NSERC Discovery Grant, the Canada Foundation for Innovation John R. Evans Leaders Fund “The seamless user-centered conscious experience study system (SUCCESS)”.en
dc.description.statementofresponsibilityJoseph Tu, Derrick M. Wang, Ekaterina Durmanova, Lennart E. Nacke | ACM (2023). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23), https://doi.org/10.1145/3573382.3616096.en
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;
dc.subjectgame designen
dc.subjectplayer experienceen
dc.subjectRFID technologyen
dc.subjectadaptive board game system (ABGs)en
dc.titleLEVI: Exploring Possibilities for an Adaptive Board Game Systemen
dc.typeArticleen
dcterms.bibliographicCitationJoseph Tu, Derrick M. Wang, Ekaterina Durmanova, and Lennart E. Nacke. 2023. LEVI: Exploring Possibilities for an Adaptive Board Game System. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23), October 10–13, 2023, Stratford, ON, Canada. ACM, New York, NY, USA, 6 pagesen
dc.identifier.doihttps://doi.org/10.1145/3573382.3616096
uws.contributor.affiliation1Stratford School of Interaction Design and Businessen
uws.contributor.affiliation2Games Instituteen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelGraduateen


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