dc.contributor.author | Tu, Joseph | |
dc.contributor.author | Wang, Derrick | |
dc.contributor.author | Durmanova, Ekaterina | |
dc.contributor.author | Nacke, Lennart | |
dc.date.accessioned | 2023-10-03 19:08:05 (GMT) | |
dc.date.available | 2023-10-03 19:08:05 (GMT) | |
dc.date.issued | 2023-08-03 | |
dc.identifier.uri | http://hdl.handle.net/10012/20024 | |
dc.description.abstract | Visual impairment can create accessibility barriers for players in board games because information about the gameplay is often communicated through visuals. We present LEVI, a standalone adaptive board game system (ABGs) using RFID technology to adapt the gameplay experience for board games for players with or without visual impairment. As many hybrid board game systems often require costly resources (digital elements) which may not be accessible to the user, we considered low-cost alternatives to our solution. Given the various gameplay styles in board games, we mainly focus on audio adaptation for this game system. We present an evaluation of our current proof-of-concept game system and future possibilities of using our adaptive board game system. | en |
dc.description.sponsorship | This work was made possible by the NSERC CREATE SWaGUR grant, Social Sciences and Humanities Research Council, Lennart Nacke’s NSERC Discovery Grant, the Canada Foundation for Innovation John R. Evans Leaders Fund “The seamless user-centered conscious experience study system (SUCCESS)”. | en |
dc.description.statementofresponsibility | Joseph Tu, Derrick M. Wang, Ekaterina Durmanova, Lennart E. Nacke | ACM (2023). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23), https://doi.org/10.1145/3573382.3616096. | en |
dc.language.iso | en | en |
dc.publisher | Association for Computing Machinery | en |
dc.relation.ispartofseries | Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play; | |
dc.subject | game design | en |
dc.subject | player experience | en |
dc.subject | RFID technology | en |
dc.subject | adaptive board game system (ABGs) | en |
dc.title | LEVI: Exploring Possibilities for an Adaptive Board Game System | en |
dc.type | Article | en |
dcterms.bibliographicCitation | Joseph Tu, Derrick M. Wang, Ekaterina Durmanova, and Lennart E. Nacke. 2023. LEVI: Exploring Possibilities for an Adaptive Board Game System. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23), October 10–13, 2023, Stratford, ON, Canada. ACM, New York, NY, USA, 6 pages | en |
dc.identifier.doi | https://doi.org/10.1145/3573382.3616096 | |
uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | en |
uws.contributor.affiliation2 | Games Institute | en |
uws.typeOfResource | Text | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Graduate | en |