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dc.contributor.authorChang, Yu-Ling
dc.contributor.authorScott, Stacey D.
dc.contributor.authorHancock, Mark
dc.date.accessioned2021-11-05 13:19:15 (GMT)
dc.date.available2021-11-05 13:19:15 (GMT)
dc.date.issued2016
dc.identifier.urihttps://doi.org/10.1007/978-3-319-45853-3_10
dc.identifier.urihttp://hdl.handle.net/10012/17686
dc.descriptionThis is a post-peer-review, pre-copyedit version of an article published in [Collaboration Meets Interactive Spaces]. The final authenticated version is available online at: http://dx.doi.org/[https://doi.org/10.1007/978-3-319-45853-3_10]en
dc.description.abstractTabletop computers are increasingly being used for complex scenarios, such as emergency response. In such scenarios, maintaining situation awareness of dynamic changes automated by the system is crucial for users to make optimal decisions. If the system does not provide collaborators with appropriate feedback, they can become confused and “out-of-the-loop” about the current system state, leading to non-optimal decisions or actions. To enhance situation awareness of dynamic changes occurring in the collaborative tabletop environment, we designed an interactive event timeline to enable exploration of historical system events. We conducted a user study to understand how various design alternatives of interactive event timelines impacted situation awareness in the context of a co-operative tabletop game. Our initial results showed that, on average, all groups scored high on their combined level of situation awareness, regardless of the given timeline designs. To better understand what role the timelines played for the groups, we conducted an in-depth video analysis. Participants used the timelines mostly for perceiving new changes by interacting with the detailed information. The high-level information was beneficial for projecting future system states. The information presented in the timeline was considered as the correct historical account and was used for negotiating participants’ knowledge of the changes. We also report on how other system components, in addition to the interactive timelines, were used for situation awareness maintenance. Finally, we discuss implications for designing interactive event timelines for co-located collaborative systems involving automated events.en
dc.description.sponsorshipFunder 1, NSERC Discovery Grant 2016-04422 || Funder 2, NSERC Discovery Accelerator Grant 492970-2016en
dc.language.isoenen
dc.publisherSpringeren
dc.subjectSituation Awarenessen
dc.subjectGame Stateen
dc.subjectFeedback Locationen
dc.subjectControl Placementen
dc.subjectSystem Animationen
dc.titleUsage of Interactive Event Timelines in Collaborative Digital Tabletops with Automationen
dc.typeBook Chapteren
dcterms.bibliographicCitationChang YL.B., Scott S.D., Hancock M. (2016) Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation. In: Anslow C., Campos P., Jorge J. (eds) Collaboration Meets Interactive Spaces. Springer, Cham. https://doi.org/10.1007/978-3-319-45853-3_10en
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation2Games Instituteen
uws.contributor.affiliation2Management Sciencesen
uws.contributor.affiliation2Systems Design Engineeringen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelGraduateen


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