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dc.contributor.authorHarris, John Joseph
dc.contributor.authorHancock, Mark
dc.date.accessioned2021-08-12 15:22:53 (GMT)
dc.date.available2021-08-12 15:22:53 (GMT)
dc.date.issued2018-10-23
dc.identifier.urihttps://doi.org/10.1145/3270316.3273039
dc.identifier.urihttp://hdl.handle.net/10012/17204
dc.description© {Owner/Author | ACM} 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, http://dx.doi.org/10.1145/3270316.3273039.en
dc.description.abstractWe reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence and connectedness into concrete gameplay mechanics contrasting asymmetric and symmetric cooperative play. We discuss the unanticipated challenges that can emerge from seemingly unrelated design choices and the importance of grounding experimental conclusions and design recommendations in specific gameplay contexts.en
dc.description.sponsorshipFunder 1, NSERC Discovery Grant 2016-04422 || Funder 2, NSERC Discovery Accelerator Grant 492970-2016 || Funder 3, NSERC CREATE Saskatchewan-Waterloo Games User Research (SWaGUR) Grant 479724-2016 || Funder 4, Ontario Early Researcher Award ER15-11-184en
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseriesProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts);
dc.subjectgames user researchen
dc.subjectasymmetric gamesen
dc.subjectsymmetric vs asymmetric playen
dc.subjectsocial presenceen
dc.subjectgame designen
dc.subjectplayer experienceen
dc.subjectcomputer gamesen
dc.titleBeam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanicsen
dc.typeExtended Abstracten
dcterms.bibliographicCitationJohn Harris and Mark Hancock. 2018. Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 193–204. DOI:https://doi.org/10.1145/3270316.3273039en
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Management Sciencesen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelGraduateen


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