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dc.contributor.authorMacArthur, Cayley
dc.contributor.authorWong, Caroline
dc.contributor.authorHancock, Mark
dc.date.accessioned2021-08-11 15:46:35 (GMT)
dc.date.available2021-08-11 15:46:35 (GMT)
dc.date.issued2019-11
dc.identifier.urihttps://doi.org/10.1145/3359131
dc.identifier.urihttp://hdl.handle.net/10012/17194
dc.description© {Owner/Author | ACM} 2019. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the ACM on Human-Computer Interaction, http://dx.doi.org/10.1145/3359131.en
dc.description.abstractRecent efforts to diversify participation in STEM (Science, Technology, Engineering & Math) activities through informal learning environments, such as hackathons and makerspaces, confirm a real desire for inclusion among potential female participants. However, understanding factors that may contribute to longer-term, sustainable diversification of such groups remains a challenge. In this paper, we present the results of a mixed-methods study of two microcosms of making: game development, and quilting. Our findings reveal parallel structures within these groups despite being highly skewed towards male or female participation, respectively. Our results shed light on attitudes, behaviours, and experiences indicating that similar desires for wider community support among other factors exist in both groups, but these needs are not satisfied in the STEM context. We conclude by discussing the implications of our findings as opportunities for rethinking how we design the environments that are meant to support design itself, considering the role of technology in these spaces, and prioritizing nurturing the development of the maker community beyond the maker space.en
dc.description.sponsorshipFunder 1, NSERC Discovery Grant 2016-04422 || Funder 2, NSERC Discovery Accelerator Grant 492970-2016 || Funder 3, NSERC CREATE Saskatchewan-Waterloo Games User Research (SWaGUR) Grant 479724-2016 || Funder 4, Ontario Early Researcher Award ER15-11-184en
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseriesProceedings of the ACM on Human Computer Interaction (HCI);CSCW, 29
dc.subjectmakingen
dc.subjectcraften
dc.subjectgame jamsen
dc.subjectgame developmenten
dc.subjectthematic analysisen
dc.subjectquiltingen
dc.subjectmakerspacesen
dc.subjectgenderen
dc.subjectfeminismen
dc.titleMakers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groupsen
dc.typeArticleen
dcterms.bibliographicCitationCayley MacArthur, Caroline Wong, and Mark Hancock. 2019. Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups. Proc. ACM Hum.-Comput. Interact.3, CSCW, Article 29 (November 2019), 24 pages. https://doi.org/10.1145/3359131en
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation2Management Sciencesen
uws.contributor.affiliation2Systems Design Engineeringen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelGraduateen


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