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dc.contributor.authorTu, Joseph
dc.contributor.authorDurmanova, Ekaterina 20:11:37 (GMT) 20:11:37 (GMT)
dc.description.abstractAre you frustrated when a board game has too many rules? Do you want to jump straight into the game and just play? We created Curioscape, an escape room board game that focuses on the idea of whether eliminating a rule book is possible in a board game context. This means players can start the game without having to learn rules or understand how the game works. This paper describes Curioscape’s conception to release, along with the exploration of replicating escape rooms in a smaller space and investigates if we can use curiosity to create meaningful game design choices.en
dc.description.sponsorshipSERC CREATE SWaGUR grant, Lennart Nacke’s NSERC Discovery Grant 2018-06576, the Canada Foundation for Innovation John R. Evans Leaders Fund 35819 “SURGE—The Stratford User Research and Gameful Experiences Lab,” Mitacs, and the Social Sciences and Humanities Research Council (SSHRC) Canada Grant 895-2011- 1014 (IMMERSe).en
dc.publisherCHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Playen
dc.subjectboard gameen
dc.subjectescape roomen
dc.titleCurioscape: A Curiosity-driven Escape Room Board Gameen
dc.typeConference Paperen
dcterms.bibliographicCitationJoseph Tu and Ekaterina Durmanova. 2020. Curioscape: A Curiosity-driven Escape Room Board Game. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 94–97. DOI:
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation2Systems Design Engineeringen

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