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Curioscape: A Curiosity-driven Escape Room Board Game

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Authors

Tu, Joseph
Durmanova, Ekaterina

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CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play

Abstract

Are you frustrated when a board game has too many rules? Do you want to jump straight into the game and just play? We created Curioscape, an escape room board game that focuses on the idea of whether eliminating a rule book is possible in a board game context. This means players can start the game without having to learn rules or understand how the game works. This paper describes Curioscape’s conception to release, along with the exploration of replicating escape rooms in a smaller space and investigates if we can use curiosity to create meaningful game design choices.

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