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dc.contributor.authorChan, Tina
dc.contributor.authorMcMurray, Josephine
dc.contributor.authorLevy, AnneMarie
dc.contributor.authorSveistrup, Heidi
dc.contributor.authorWallace, James R
dc.date.accessioned2020-02-03 19:36:04 (GMT)
dc.date.available2020-02-03 19:36:04 (GMT)
dc.date.issued2020-04-25
dc.identifier.urihttps://doi.org/10.1145/3334480.3375216
dc.identifier.urihttp://hdl.handle.net/10012/15608
dc.description.abstractHackathons provide rapid, hands-on opportunities to explore innovative solutions to problems, but provide little support to teams in moving those solutions into practice. We explore the use of post-hackathon Learning Circles to connect hackathon teams with key stakeholders, to reflect on prototypes and consider business models. We conducted a qualitative field study with 4 post-hackathon teams on the theme of technology, social isolation, and aging. Our results show that Learning Circles are an effective way to involve stakeholders early in the development process, and to develop a deeper understanding of users, markets, and technology.en
dc.language.isoenen
dc.publisherACMen
dc.subjectHackathonen
dc.subjectParticipatory Designen
dc.subjectSocial Isolationen
dc.subjectAgingen
dc.titlePost-Hackathon Learning Circles: Supporting Lean Startup Developmenten
dc.typeArticleen
uws.contributor.affiliation1Faculty of Applied Health Sciencesen
uws.contributor.affiliation2Public Health and Health Systems (School of)en
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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