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dc.contributor.authorGHARE, MOJGAN
dc.contributor.authorPafla, Marvin
dc.contributor.authorWong, Caroline
dc.contributor.authorWallace, James R.
dc.contributor.authorScott, Stacey
dc.date.accessioned2018-11-23 19:17:42 (GMT)
dc.date.available2018-11-23 19:17:42 (GMT)
dc.date.issued2018-11-19
dc.identifier.urihttps://doi.org/10.1145/3279778.3279789
dc.identifier.urihttp://hdl.handle.net/10012/14175
dc.descriptionThis is the author’s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in the Proceedings of the 2018 International Conference on Human Factors on Computing Systems on the ACM Digital Library at https://dx.doi.org/10.1145/3279778.3279789en
dc.description.abstractPrior research has shown that large interactive displays de- ployed in public spaces are often underutilized, or even un- noticed, phenomena connected to ‘interaction’ and ‘display blindness’, respectively. To better understand how designers can mitigate these issues, we conducted a field experiment that compared how different visual cues impacted engagement with a public display. The deployed interfaces were designed to progressively reveal more information about the display and entice interaction through the use of visual content designed to evoke direct or indirect conation (the mental faculty related to purpose or will to perform an action), and different ani- mation triggers (random or proxemic). Our results show that random triggers were more effective than proxemic triggers at overcoming display and interaction blindness. Our study of conation – the first we are aware of – found that “conceptual” visuals designed to evoke indirect conation were also useful in attracting people’s attention.en
dc.description.sponsorshipNatural Sciences and Engineering Research Council of Canadaen
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.subjectengagementen
dc.subjectpublic large interactive displayen
dc.titleIncreasing Passersby Engagement with Public Large Interactive Displays: A Study of Proxemics and Conationen
dc.typeConference Paperen
dcterms.bibliographicCitationMojgan Ghare*, Marvin Pafla, Caroline Wong, James R. Wallace, Stacey D. Scott. Increasing Passersby's Engagement with Public Large Interactive Displays: A Study of Proxemics and Conation. ACM Conference on Interactive Surfaces and Spaces (ISS 2018)en
uws.contributor.affiliation1Faculty of Applied Health Sciencesen
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation2Public Health and Health Systems (School of)en
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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