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dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorValtchanov, Deltcho
dc.contributor.authorReetz, Adrian
dc.contributor.authorWehbe, Rina Renee
dc.contributor.authorOrji, Rita
dc.contributor.authorNacke, Lennart
dc.date.accessioned2018-09-04 18:09:46 (GMT)
dc.date.available2018-09-04 18:09:46 (GMT)
dc.date.issued2018-04-19
dc.identifier.issn1532-7590
dc.identifier.issn1044-7318
dc.identifier.urihttp://dx.doi.org/10.1080/10447318.2018.1461765
dc.identifier.urihttp://hdl.handle.net/10012/13718
dc.descriptionThis is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 2018-04-19, available online: https://doi.org/10.1080/10447318.2018.1461765en
dc.description.abstractTypologies for understanding players’ preferences toward different gameplay styles have gained popularity in research. However, attempts to model players’ preferences are based on type models instead of trait models, contrary to the latest personality research. One such model, BrainHex, was designed as an interim model to enable investigations toward a definitive player trait model. However, it lacks empirical validation in support of its psychometric properties. The present work analyzed a dataset with over 50,000 respondents to devise a player traits model based off the BrainHex scale. Results indicate three player traits: action, esthetic, and goal orientation. Furthermore, we analyzed the games listed by participants as examples of what they enjoy, to understand which factors influence player preferences. Results illustrate that the emergent player traits and participants’ genders and attitudes toward story can partially explain player preferences toward certain games. Finally, we present the implications toward a definitive player traits model.en
dc.description.sponsorshipNSERC || RGPIN-418622-2012, Discovery, SWaGUR CREATE SSHRC || 895-2011-1014, IMMERSe CFI || 35819 Mitacs || IT07255 CNPq, Brasil NSERC Bantingen
dc.language.isoenen
dc.publisherTaylor & Francisen
dc.relation.ispartofseriesInternational Journal of Human–Computer Interaction;34:8
dc.subjectVideo Gamesen
dc.subjectPersonality Traitsen
dc.subjectPersonalizationen
dc.subjectGames User Researchen
dc.subjectPlayer Preferencesen
dc.subjectPlayer Typesen
dc.subjectPlayer Traitsen
dc.subjectBrainHexen
dc.titleTowards a Trait Model of Video Game Preferencesen
dc.typeArticleen
dcterms.bibliographicCitationGustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji & Lennart E. Nacke (2018) Towards a Trait Model of Video Game Preferences, International Journal of Human–Computer Interaction, 34:8, 732-748, DOI: 10.1080/10447318.2018.1461765en
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.contributor.affiliation2Games Instituteen
uws.contributor.affiliation2Management Sciencesen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelPost-Doctorateen
uws.scholarLevelGraduateen


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