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Positive Gaming: Workshop on Gamification and Games for Wellbeing

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Date

2017-10-15

Authors

Fortes Tondello, Gustavo
Orji, Rita
Vella, Kellie
Johnson, Daniel
Van Dooren, Marierose
Nacke, Lennart

Journal Title

Journal ISSN

Volume Title

Publisher

Association for Computing Machinery

Abstract

Gamification and games have been used and studied in a variety of applications related with health and wellbeing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recreational games) or gameful applications for improving wellbeing or flourishing – the pursuit of a happy and meaningful life, rather than the avoidance of illness. Therefore, this full-day Workshop aims to form a community, discuss theoretical and practical considerations, and promote the development of research projects focused on “Positive Gaming” – the use of gamification and games as tools for realizing Positive Computing objectives. This will create the opportunities for interested researchers to form a common understanding, develop methods and procedures, and establish a roadmap for future research in Positive Gaming.

Description

© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '17 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer- Human Interaction in Play. DOI: https://doi.org/10.1145/3130859.3131442

Keywords

Gamification, Wellbeing, Health, Positive Computing, Positive Gaming, Gameful Design

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Citation