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dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorOrji, Rita
dc.contributor.authorNacke, Lennart
dc.date.accessioned2018-09-04 17:08:29 (GMT)
dc.date.available2018-09-04 17:08:29 (GMT)
dc.date.issued2017-07-09
dc.identifier.urihttp://dx.doi.org/10.1145/3099023.3099114
dc.identifier.urihttp://hdl.handle.net/10012/13715
dc.description© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in UMAP '17 - Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization.DOI: 10.1145/3099023.3099114en
dc.description.abstractGamification has been used in a variety of application domains to promote behaviour change. Nevertheless, the mechanisms behind it are still not fully understood. Recent empirical results have shown that personalized approaches can potentially achieve better results than generic approaches. However, we still lack a general framework for building personalized gameful applications. To address this gap, we present a novel general framework for personalized gameful applications using recommender systems (i.e., software tools and technologies to recommend suggestions to users that they might enjoy). This framework contributes to understanding and building effective persuasive and gameful applications by describing the different building blocks of a recommender system (users, items, and transactions) in a personalized gamification context.en
dc.description.sponsorshipNSERC SSHRC Mitacs CNPq, Brazilen
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseriesUMAP 2017;
dc.subjectGamificationen
dc.subjectPersonalizationen
dc.subjectRecommender Systemsen
dc.titleRecommender Systems for Personalized Gamificationen
dc.typeConference Paperen
dcterms.bibliographicCitationGustavo F. Tondello, Rita Orji, and Lennart E. Nacke. 2017. Recommender Systems for Personalized Gamification. In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization (UMAP '17), Marko Tkalcic, Dhaval Thakker, Panagiotis Germanakos, Kalina Yacef, Cecile Paris, and Olga Santos (Eds.). ACM, New York, NY, USA, 425-430. DOI: https://doi.org/10.1145/3099023.3099114en
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.contributor.affiliation2Games Instituteen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelPost-Doctorateen
uws.scholarLevelGraduateen


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