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dc.contributor.authorNacke, Lennart
dc.contributor.authorMoser, Christiane
dc.contributor.authorDrachen, Anders
dc.contributor.authorMirza-Babaei, Pejman
dc.contributor.authorAbney, Andrea
dc.contributor.authorZhenyu, Zhu (Cole)
dc.date.accessioned2017-12-22 19:37:24 (GMT)
dc.date.available2017-12-22 19:37:24 (GMT)
dc.date.issued2016-05-07
dc.identifier.urihttps://doi.org/10.1145/2851581.2856504
dc.identifier.urihttp://hdl.handle.net/10012/12790
dc.description© Lennart Nacke, 2016. This is the author’s version of the work. It is postedhere for your personal use. Not for redistribution. The definitive version was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, https://doi.org/10.1145/2851581.2856504en
dc.description.abstractThe Games User Research (GUR) community has thrived at CHI with four workshops and a course since CHI 2012; all of these were well attended. In line with the #chi4good spirit this year, the GUR field must advance towards demographics that will benefit from GUR but are currently underrepresented in the community: Small, independent developers, non-profit organizations, and academics that create mobile games, games for health or change, or educational games. This workshop will be a think tank for participants to construct collective knowledge, share and discuss. We plan to discuss topics online beyond the workshop via the International Game Developer Associations Special Interest Group on GUR, which serves as a basis for disseminating workshop outcomes and further discussion.en
dc.description.sponsorshipNatural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of Canadaen
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems;
dc.subjectGames 4 healthen
dc.subjectGames for changeen
dc.subjectGames researchen
dc.subjectGames user researchen
dc.subjectPersonal computers and PC applicationsen
dc.subjectPlayabilityen
dc.subjectUsabilityen
dc.subjectUser experienceen
dc.titleLightweight Games User Research for Indies and Non-Profit Organizationsen
dc.typeConference Paperen
dcterms.bibliographicCitationNacke, L. E., Moser, C., Drachen, A., Mirza-Babaei, P., Abney, A., & Zhenyu, Z. (Cole). (2016). Lightweight Games User Research for Indies and Non-Profit Organizations (pp. 3597–3603). ACM Press. https://doi.org/10.1145/2851581.2856504en
dc.description.versionPeer-revieweden
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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