"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects
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Date
2016-10-16
Authors
Toups, Zachary
Crenshaw, Nicole K.
Wehbe, Rina Renee
Fortes Tondello, Gustavo
Nacke, Lennart
Advisor
Journal Title
Journal ISSN
Volume Title
Publisher
Association for Computing Machinery
Abstract
Digital games offer a variety of collectible objects. We investigate players' collecting behaviors in digital games to determine what digital game objects players enjoyed collecting and why they valued these objects. Using this information, we seek to inform the design of future digital game object collection interfaces. We discuss the types of objects that players prefer, the reasons that players value digital game objects, and how collection behaviors may guide play. Through our findings, we identify design implications for digital game object collection interfaces: enable object curation, preserve rules and mechanics, preserve context of play, and allow players to share their collections with others. Digital game object collection interfaces are applicable to the design of digital games, gamified applications, and educational software.
Description
© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2967934.2968088
Keywords
Collecting behaviors, Digital game objects, Human computer interaction (hci)