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dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorKappen, Dennis
dc.contributor.authorMekler, Elisa
dc.contributor.authorGanaba, Marim
dc.contributor.authorNacke, Lennart
dc.date.accessioned2017-12-20 16:11:47 (GMT)
dc.date.available2017-12-20 16:11:47 (GMT)
dc.date.issued2016-10-16
dc.identifier.urihttps://doi.org/10.1145/2968120.2987729
dc.identifier.urihttp://hdl.handle.net/10012/12765
dc.description© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2987729en
dc.description.abstractDespite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systemsen
dc.description.sponsorshipNatural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of Canadaen
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;
dc.subjectCollaborative and social computingen
dc.subjectGameful designen
dc.subjectGamificationen
dc.subjectHeuristic evaluationen
dc.subjectHuman computer interaction (hci)en
dc.titleHeuristic Evaluation for Gameful Designen
dc.typeConference Paperen
dcterms.bibliographicCitationTondello, G. F., Kappen, D. L., Mekler, E. D., Ganaba, M., & Nacke, L. E. (2016). Heuristic Evaluation for Gameful Design (pp. 315–323). ACM Press. https://doi.org/10.1145/2968120.2987729en
dc.description.versionPeer-revieweden
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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