UWSpace is currently experiencing technical difficulties resulting from its recent migration to a new version of its software. These technical issues are not affecting the submission and browse features of the site. UWaterloo community members may continue submitting items to UWSpace. We apologize for the inconvenience, and are actively working to resolve these technical issues.
 

Heuristic Evaluation for Gameful Design

Loading...
Thumbnail Image

Date

2016-10-16

Authors

Fortes Tondello, Gustavo
Kappen, Dennis
Mekler, Elisa
Ganaba, Marim
Nacke, Lennart

Journal Title

Journal ISSN

Volume Title

Publisher

Association for Computing Machinery

Abstract

Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems

Description

© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2987729

Keywords

Collaborative and social computing, Gameful design, Gamification, Heuristic evaluation, Human computer interaction (hci)

LC Keywords

Citation