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dc.contributor.authorCao, Shi
dc.contributor.authorRehman, Umair
dc.date.accessioned2017-02-08 18:38:59 (GMT)
dc.date.available2017-02-08 18:38:59 (GMT)
dc.date.issued2017-02
dc.identifier.urihttps://doi.org/10.1109/THMS.2016.2620106
dc.identifier.urihttp://hdl.handle.net/10012/11295
dc.description© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. U. Rehman, & S. Cao. (2017). IEEE Transactions on Human-Machine Systems, 47(1), 140–151. https://doi.org/10.1109/THMS.2016.2620106en
dc.description.abstractNavigation systems have been widely used in outdoor environments, but indoor navigation systems are still in early development stages. In this paper, we introduced an augmented-reality-based indoor navigation application to assist people navigate in indoor environments. The application can be implemented on electronic devices such as a smartphone or a head-mounted device. In particular, we examined Google Glass as a wearable head-mounted device in comparison with handheld navigation aids including a smartphone and a paper map. We conducted both a technical assessment study and a human factors study. The technical assessment established the feasibility and reliability of the system. The human factors study evaluated human-machine system performance measures including perceived accuracy, navigation time, subjective comfort, subjective workload, and route memory retention. The results showed that the wearable device was perceived to be more accurate, but other performance and workload results indicated that the wearable device was not significantly different from the handheld smartphone. We also found that both digital navigation aids were better than the paper map in terms of shorter navigation time and lower workload, but digital navigation aids resulted in worse route retention. These results could provide empirical evidence supporting future designs of indoor navigation systems. Implications and future research were also discussed.en
dc.description.sponsorshipThis work was supported in part by NSERC Discovery Grant RGPIN-2015-04134.en
dc.language.isoenen
dc.publisherIEEEen
dc.relation.ispartofseriesIEEE Transactions on Human-Machine Systems;47(1)en
dc.subjectIndoor navigationen
dc.subjectHandheld computersen
dc.subjectHuman factorsen
dc.subjectPerformance evaluationen
dc.subjectThree-dimensional displaysen
dc.subjectaugmented realityen
dc.subjectComputerised navigationen
dc.subjectHelmet mounted displaysen
dc.subjectHuman computer interactionen
dc.subject3-D environment scanningen
dc.subjectIndoor localizationen
dc.subjectMarkerless trackingen
dc.subjectGoogle glassen
dc.subjectRoute memory retentionen
dc.titleAugmented Reality-based Indoor Navigation: A Comparative Analysis of Handheld Devices vs. Google Glassen
dc.typeArticleen
dcterms.bibliographicCitationU. Rehman, & S. Cao. (2017). IEEE Transactions on Human-Machine Systems, 47(1), 140–151. https://doi.org/10.1109/THMS.2016.2620106en
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation2Systems Design Engineeringen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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