Browsing University of Waterloo by Subject "games"
Now showing items 1-7 of 7
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Breaking Through the Monopoly City: A Game of Urban Agriculture Played Through Fissures in Industrial Urbanism
(University of Waterloo, 2019-04-26)Games have been used throughout the world’s cultures to teach and influence ideas of urban space and planning while also arguing that in the future of sustainable cities architectural development of urban land should ... -
Designing Persuasively using Playful Elements
(University of Waterloo, 2021-09-14)Alongside productivity and communication, computers are a valuable tool for diversion and amusement. Game Designers leverage the multifaceted world of computing to create applications that can be developed persuasively; ... -
Gewalt und Spiele in den Filmen Michael Hanekes
(University of Waterloo, 2020-01-16)This dissertation examines the intersection of violence and games in six of Michael Haneke’s movies, Benny’s Video (1992), Happy End (2017), Le Temps du loup (2003), Funny Games (1997/2007), 71 Fragmente einer Chronologie ... -
Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement
(ACM, 2018-10-23)Whenever someone chooses to study instead of going to a party, or forgo dessert after dinner, that person is exercising self-control. Self-control is essential for achieving long-term goals, but isn't easy. Games present ... -
Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games
(ACM, 2021-05)Game designers and researchers employ a sophisticated language for producing great player experiences with concepts such as juici- ness, which refers to excessive positive feedback. However, much of their discourse excludes ... -
On the Cultural Inaccessibility of Gaming: Invading, Creating, and Reclaiming the Cultural Clubhouse
(University of Waterloo, 2018-08-23)This dissertation uses intersectional feminist theory and Autoethnography to develop the concept of “cultural inaccessibility”. Cultural inaccessibility is a concept I’ve created to describe the ways that women are made ... -
Player Agency, Decision-Making, and Morality in Cinematic Choice-Based Adventure Games
(University of Waterloo, 2022-04-29)Cinematic choice-based adventure games (CCAGs) offer examples of complex decision-making and player agency through plot construction and player choices. These games are a perfect example and opportunity to explore players’ ...