Browsing University of Waterloo by Subject "game studies"
Now showing items 1-5 of 5
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9 Sum Sorcery
(University of Waterloo, 2017-04-25)9 Sum Sorcery is a multimedia exhibition comprised of video and sculpture. Nine screens depict 'The Player' performing with an assortment of augmented found materials within the framework of a board game. The Player ... -
Digital Dialogism: Space, Time, and Queerness in Video Games
(University of Waterloo, 2023-05-04)Video games are multimodal pieces of media; they communicate meaning through many layers of signification including aural, visual, narrative, mechanical, and more. To understand the ways that games communicate meaning and ... -
On the Cultural Inaccessibility of Gaming: Invading, Creating, and Reclaiming the Cultural Clubhouse
(University of Waterloo, 2018-08-23)This dissertation uses intersectional feminist theory and Autoethnography to develop the concept of “cultural inaccessibility”. Cultural inaccessibility is a concept I’ve created to describe the ways that women are made ... -
Playing the Story: The Emergence of Narrative through the Interaction between Players, Game Mechanics, and Participatory Fan Communities.
(University of Waterloo, 2017-12-07)If all games are understood as ultimately driven by the operation of their mechanics, then that operation cannot fully exist without the interaction of a player, and by extension the participatory fan community in which ... -
Technologies of Identity: A Queer Media Archaeology
(University of Waterloo, 2019-12-16)This dissertation explores how queer people use media technology to make and construe their identities through a series of cases extending from the Victorian era to the present day. Each case is driven by three interlocking ...