UWSpace is currently experiencing technical difficulties resulting from its recent migration to a new version of its software. These technical issues are not affecting the submission and browse features of the site. UWaterloo community members may continue submitting items to UWSpace. We apologize for the inconvenience, and are actively working to resolve these technical issues.
 

9 Sum Sorcery

Loading...
Thumbnail Image

Date

2017-04-25

Authors

Hildreth, Alexis

Journal Title

Journal ISSN

Volume Title

Publisher

University of Waterloo

Abstract

9 Sum Sorcery is a multimedia exhibition comprised of video and sculpture. Nine screens depict 'The Player' performing with an assortment of augmented found materials within the framework of a board game. The Player continually re-organizes the components of the game-space (a social, political, psychological, and spiritual body) in an attempt to come to terms with their place in it. In addition to appearing in the videos, the game's components are present physically in the gallery, enclosed in a vitrine. Each video offers a first-person perspective of The Player in various states of communion with the game system. This system complicates itself through The Player's desire to simultaneously project narrative onto, and remove narrative from, the components of the game. 9 Sum Sorcery encourages engagement in a spiritual ordeal, where the potential for transformative power can become an ossifying psychosis in the absence of The Player's and the visitors' capacity to de-code and re-code meaning.

Description

Keywords

Fine Arts, alchemy, game studies, magic, object oriented ontology, role-playing, sorcery, schizophrenia, the body without organs, tools, sacred space, post-consumer, psychopathology, the occult, imagination, performance, ritual, transformation, theurgy, healing, board games, alea, mimicry, ilinx, chance, intuition, narrative, Arte Povera, video, 9 Sum Sorcery, waste, things, psychosis, multivalence

LC Keywords

Citation

Collections