Designing a Unity Plugin to Predict Expected Affect in Games Using Biophilia

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Date

2022-09-28

Authors

Zhang, Licheng

Advisor

Hancock, Mark
Vogel, Daniel

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Publisher

University of Waterloo

Abstract

Video games can generate different emotional states and affective reactions, but it can sometimes be difficult for a game’s visual designer to predict the emotional response a player might experience when designing a game or game scene. In this thesis, I conducted a study to collect emotional responses to video game images. I then used that data to both confirm past research that suggests images can be used to predict affect and to build a model for predicting emotion that is specific to games. I built both a linear regression model and three neural network models to predict affective response and found that the neural net that leveraged ResNet-50 was most effective. I then incorporated that model into a Unity plug-in so that designers can use it to predict affect of players in real time.

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Keywords

affective computing, video games, machine learning

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