Linear Acceleration Perception on a Moving VR Environment

dc.contributor.advisorWang, David
dc.contributor.authorZhou, Justin
dc.date.accessioned2025-01-22T20:29:10Z
dc.date.available2025-01-22T20:29:10Z
dc.date.issued2025-01-22
dc.date.submitted2025-01-16
dc.description.abstractUnderstanding how people perceive linear acceleration is crucial for creating more realistic and immersive virtual environments. This thesis investigates how people perceive linear acceleration on a moving platform while in virtual reality (VR). The objective is the identify the Just Noticeable Difference (JND), which represents the smallest detectable change in stimuli that users can perceive. The study integrates a physically moving platform with a VR environment, employing a staircase method to determine upper and lower perception bounds. By focusing on human sensitivity to acceleration, the research aims to bridge the gap between physical and virtual motion experiences, a key motivator for enhancing VR realism. The results demonstrate that at low accelerations, there is an distinguishable upper and lower bound of acceleration perception. These findings, validated through statistical methods including t-tests, offer insights into how people perceive changes in acceleration. However, unexpected trends, such as increased variability at lower accelerations, suggest further investigation is needed to confirm the applicability of Weber’s Law in this context. The research also highlights practical applications, such as space conservation in VR motion systems, by leveraging the lower acceleration JND to shorten track distances without compromising perceived realism. Limitations, including sample size and equipment constraints, are acknowledged, and future work is proposed to explore higher speeds, angular acceleration, and alternative experimental conditions. By advancing our understanding of linear acceleration perception, this study provides a foundation for improving VR systems used in training, entertainment, and rehabilitation, ensuring they balance realism, comfort, and practicality.
dc.identifier.urihttps://hdl.handle.net/10012/21409
dc.language.isoen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.subjectVirtual Reality
dc.titleLinear Acceleration Perception on a Moving VR Environment
dc.typeMaster Thesis
uws-etd.degreeMaster of Applied Science
uws-etd.degree.departmentElectrical and Computer Engineering
uws-etd.degree.disciplineElectrical and Computer Engineering
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.embargo.terms0
uws.contributor.advisorWang, David
uws.contributor.affiliation1Faculty of Engineering
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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