Pervasive Desktop Computing by Direct Manipulation of an Augmented Lamp

dc.contributor.advisorVogel, Daniel
dc.contributor.advisorCasiez, Géry
dc.contributor.advisorMalacria, Sylvain
dc.contributor.advisorLank, Edward
dc.contributor.authorChen, Yuan
dc.date.accessioned2024-12-12T14:35:31Z
dc.date.available2024-12-12T14:35:31Z
dc.date.issued2024-12-12
dc.date.submitted2024-12-09
dc.description.abstractDesktop computing, despite its long-standing dominance in personal productivity, remains largely confined to screens. Many efforts to expand beyond a single screen, from multiple monitors to incorporating projector-camera units or head-mounted displays, have shown promise. However, this is often from the desktop display to other devices and it lacks the awareness of physical environments and user activities. This thesis explores a novel form of direct manipulation projector-camera system, which leverages unique characteristics of physical lamp movement to manipulate content to and from the desktop display, but also to and from devices and the physical environment, while maintaining the awareness in the workspace. Three projects examine the design, prototyping, and human factors aspects of an augmented lamp system in which the lamp works as an input and output device connecting desktop computing and physical environment. In the first project, an interaction design space is introduced for physical direct manipulation using an architect lamp with a proof-of-concept system using a projector and motion tracking system. We demonstrate its potential usage through three scenarios, describe study results evaluating its potential, and summarize design implications. In the second project, we study the impact on user performance and interaction strategies when interacting with an augmented lamp in a desktop space. We conduct a controlled experiment in Virtual Reality to examine two control mechanisms for target acquisition tasks in a dynamic peephole display: "coupled", when the display centre is used for selection, and "decoupled", when the selection is handled by separate inputs like direct touch. We find that the two control mechanisms have subtle differences in total time and error, but with the same technique, people show different kinematics patterns for coordinating the movement of a dynamic peephole display for searching the target. In the third project, we explore the latter observation in a more general context. Using a controlled Virtual Reality environment, we conduct an experiment to investigate whether what users intend to do with a virtual target impacts how they plan and perform the initial target acquisition. Our results lead to an understanding of user motion profiles before acquisition for different intended interactions with the same target. We discuss how these kinematics profiles can then be used to improve the lamp design, such as integrating force sensors into the lamp to improve its activity awareness. Together, these findings establish a promising way to connect current desktop computing with the surrounding physical desktop environment based on a deeper understanding of user activities in that space.
dc.identifier.urihttps://hdl.handle.net/10012/21233
dc.language.isoen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.subjecthuman-computer interaction
dc.subjectpervasive computing
dc.subjectubiquitous computing
dc.subjectaugmented reality
dc.subjectspatial augmented reality
dc.subjectinteraction technique
dc.titlePervasive Desktop Computing by Direct Manipulation of an Augmented Lamp
dc.typeDoctoral Thesis
uws-etd.degreeDoctor of Philosophy
uws-etd.degree.departmentDavid R. Cheriton School of Computer Science
uws-etd.degree.disciplineComputer Science
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.embargo.terms0
uws.contributor.advisorVogel, Daniel
uws.contributor.advisorCasiez, Géry
uws.contributor.advisorMalacria, Sylvain
uws.contributor.advisorLank, Edward
uws.contributor.affiliation1Faculty of Mathematics
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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