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Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies

dc.contributor.authorHadan, Hilda
dc.contributor.authorWang, Derrick
dc.contributor.authorNacke, Lennart
dc.contributor.authorZhang-Kennedy, Leah
dc.date.accessioned2024-07-03T13:26:48Z
dc.date.available2024-07-03T13:26:48Z
dc.date.issued2024-05-11
dc.description.abstractExtended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet of Things technologies. Despite an increased interest in studying developers’ concerns about XR device privacy, user perceptions have rarely been addressed. We surveyed 464 XR users to assess their awareness, concerns, and coping strategies around XR data in 18 scenarios. Our findings demonstrate that many factors, such as data types and sensitivity, affect users’ perceptions of privacy in XR. However, users’ limited awareness of XR sensors’ granular data collection capabilities, such as involuntary body signals of emotional responses, restricted the range of privacy-protective strategies they used. Our results highlight a need to enhance users’ awareness of data privacy threats in XR, design privacy-choice interfaces tailored to XR environments, and develop transparent XR data practices.en
dc.description.sponsorshipThe research was funded by the Games Institute Seed Grant from the University of Waterloo. L. Zhang-Kennedy (#RGPIN2022-03353) and L. Nacke (#RGPIN-2023-03705) also acknowledge support from the Natural Sciences and Engineering Research Council of Canada (NSERC) Discovery Grants. Any opinions, fndings, conclusions, or recommendations expressed in this material are those of the author(s) and do not necessarily refect the views of the Games Institute, the University of Waterloo, or NSERC.en
dc.identifier.urihttps://doi.org/10.1145/3613904.3642104
dc.identifier.urihttp://hdl.handle.net/10012/20687
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems;784
dc.subjectuser privacyen
dc.subjectprivacy perceptionen
dc.subjectvirtual realityen
dc.subjectaugmented realityen
dc.subjectmixed realityen
dc.subjectextended realityen
dc.subjectprivacy-seeking strategiesen
dc.titlePrivacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategiesen
dc.typeArticleen
dcterms.bibliographicCitationHadan, H., Wang, D. M., Nacke, L. E., & Zhang-Kennedy, L. (2024). Privacy in immersive extended reality: Exploring user perceptions, concerns, and coping strategies. Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642104en
uws.contributor.affiliation1Stratford School of Interaction Design and Businessen
uws.contributor.affiliation2Games Instituteen
uws.peerReviewStatusRevieweden
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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