Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies
dc.contributor.author | Hadan, Hilda | |
dc.contributor.author | Wang, Derrick | |
dc.contributor.author | Nacke, Lennart | |
dc.contributor.author | Zhang-Kennedy, Leah | |
dc.date.accessioned | 2024-07-03T13:26:48Z | |
dc.date.available | 2024-07-03T13:26:48Z | |
dc.date.issued | 2024-05-11 | |
dc.description.abstract | Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet of Things technologies. Despite an increased interest in studying developers’ concerns about XR device privacy, user perceptions have rarely been addressed. We surveyed 464 XR users to assess their awareness, concerns, and coping strategies around XR data in 18 scenarios. Our findings demonstrate that many factors, such as data types and sensitivity, affect users’ perceptions of privacy in XR. However, users’ limited awareness of XR sensors’ granular data collection capabilities, such as involuntary body signals of emotional responses, restricted the range of privacy-protective strategies they used. Our results highlight a need to enhance users’ awareness of data privacy threats in XR, design privacy-choice interfaces tailored to XR environments, and develop transparent XR data practices. | en |
dc.description.sponsorship | The research was funded by the Games Institute Seed Grant from the University of Waterloo. L. Zhang-Kennedy (#RGPIN2022-03353) and L. Nacke (#RGPIN-2023-03705) also acknowledge support from the Natural Sciences and Engineering Research Council of Canada (NSERC) Discovery Grants. Any opinions, fndings, conclusions, or recommendations expressed in this material are those of the author(s) and do not necessarily refect the views of the Games Institute, the University of Waterloo, or NSERC. | en |
dc.identifier.uri | https://doi.org/10.1145/3613904.3642104 | |
dc.identifier.uri | http://hdl.handle.net/10012/20687 | |
dc.language.iso | en | en |
dc.publisher | Association for Computing Machinery | en |
dc.relation.ispartofseries | CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems;784 | |
dc.subject | user privacy | en |
dc.subject | privacy perception | en |
dc.subject | virtual reality | en |
dc.subject | augmented reality | en |
dc.subject | mixed reality | en |
dc.subject | extended reality | en |
dc.subject | privacy-seeking strategies | en |
dc.title | Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies | en |
dc.type | Article | en |
dcterms.bibliographicCitation | Hadan, H., Wang, D. M., Nacke, L. E., & Zhang-Kennedy, L. (2024). Privacy in immersive extended reality: Exploring user perceptions, concerns, and coping strategies. Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642104 | en |
uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | en |
uws.contributor.affiliation2 | Games Institute | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Graduate | en |
uws.typeOfResource | Text | en |
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