UEPVGA: A Novel Unreal Engine 5 Based Methodology for Airport Photovoltaic Glare Assessment

dc.contributor.authorLyu, Hongliang
dc.date.accessioned2026-01-26T19:27:50Z
dc.date.available2026-01-26T19:27:50Z
dc.date.issued2026-01-26
dc.date.submitted2026-01-22
dc.description.abstractAirports have significant potential for deploying solar photovoltaic (PV) systems because they have large amounts of available land and high energy demands. However, the deployment of PV systems in and around airports in Canada and the United States is constrained by concerns from pilots and ground personnel regarding glare risks and formalized in policy that restricts their deployment without a comprehensive glare risk assessment. To address these issues, we developed a novel Unreal Engine PV Glare Assessment (UEPVGA) framework. The framework uses real-time game engine rendering to create photorealistic, dynamic glare simulations. It employs physically based rendering techniques to model the optical properties of PV modules that accurately reflect the relationship between incident angle and reflectance. Astronomical algorithms precisely simulate the sun's position and trajectory across the sky throughout the year. Simulated glare from the UEPVGA was validated against observational data at different altitudes and angles from real-world PV panels that were acquired by a remotely piloted aircraft. Validation results demonstrated that the simulated solar position and glare intensity of solar panels highly correlate with observational data. The framework was then used to conduct a glare assessment of a study area considering three hypothetical zones for PV panel installations. Results revealed pronounced seasonal risk patterns and identified specific high-risk zones, demonstrating the framework's practical value for operational safety planning. This study suggests the feasibility of using game engines as environmental simulation platforms and highlights their potential to support aviation safety and other fields.
dc.identifier.urihttps://hdl.handle.net/10012/22906
dc.language.isoen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.subjectUnreal Engine
dc.subjectspatial data
dc.subjectunmanned aerial vehicle
dc.subjectglare assessment
dc.subjectaerodrome
dc.subjectsolar panel.
dc.titleUEPVGA: A Novel Unreal Engine 5 Based Methodology for Airport Photovoltaic Glare Assessment
dc.typeMaster Thesis
uws-etd.degreeMaster of Science
uws-etd.degree.departmentGeography and Environmental Management
uws-etd.degree.disciplineGeography
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.embargo.terms0
uws.contributor.advisorRobinson, Derek
uws.contributor.affiliation1Faculty of Environment
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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