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Embroidery Modelling and Rendering

dc.contributor.authorChen, Xinling
dc.date.accessioned2011-08-03T19:44:41Z
dc.date.available2011-08-03T19:44:41Z
dc.date.issued2011-08-03T19:44:41Z
dc.date.submitted2011
dc.description.abstractEmbroidery is a traditional non-photorealistic art form in which threads of different colours stitched into a base material are used to create an image. This thesis presents techniques for automatically producing embroidery layouts from line drawings and for rendering those layouts in real time on potentially deformable 3D objects with hardware acceleration. Layout of stitches is based on automatic extraction of contours from line drawings followed by a set of stitch-placement procedures based on traditional embroidery techniques. Rendering first captures the lighting environment on the surface of the target object and renders it as an image in texture space. Stitches are rendered in this space using a lighting model suitable for threads at a resolution that avoids geometric and highlight aliasing. It is also possible to render stitches in layers to capture the 2.5D nature of embroidery. A filtered texture pyramid is constructed from the resulting texture and applied to the 3D object. Aliasing of fine stitch structure and highlights is avoided by this process. The result is a realistic embroidered image that properly responds to lighting.en
dc.identifier.urihttp://hdl.handle.net/10012/6056
dc.language.isoenen
dc.pendingfalseen
dc.publisherUniversity of Waterlooen
dc.subjectRenderingen
dc.subjectModellingen
dc.subject.programComputer Scienceen
dc.titleEmbroidery Modelling and Renderingen
dc.typeMaster Thesisen
uws-etd.degreeMaster of Mathematicsen
uws-etd.degree.departmentSchool of Computer Scienceen
uws.peerReviewStatusUnrevieweden
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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