Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement

dc.contributor.authorSoroush, Milad
dc.contributor.authorHancock, Mark
dc.contributor.authorBohns, Vanessa K.
dc.date.accessioned2021-08-12T15:31:09Z
dc.date.available2021-08-12T15:31:09Z
dc.date.issued2018-10-23
dc.description© {Owner/Author | ACM} 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, http://dx.doi.org/10.1145/3242671.3242698.en
dc.description.abstractWhenever someone chooses to study instead of going to a party, or forgo dessert after dinner, that person is exercising self-control. Self-control is essential for achieving long-term goals, but isn't easy. Games present a compelling opportunity to engage in tasks that allow a player to exercise and improve self-control, and consequently provide data about a person's cognitive capacity to exert self-control. However, exercising self-control can be effortful and depleting, which makes incorporating it into a game design that maintains engagement and quality of experience a challenge. We present the design of game mechanics for exercising and improving self-control, and an initial study that effectively demonstrates that games can be designed to engage a broad level of self-control processes without negatively affecting player engagement and experience. Our results also show that player performance is connected to trait-level self-control. We discuss how (for example) players with low trait self-control can therefore be identified, and games intended to improve or exercise self-control can dynamically adapt to this information.en
dc.description.sponsorshipFunder 1, NSERC Discovery Grant 2016-04422 || Funder 2, NSERC Discovery Accelerator Grant 492970-2016 || Funder 3, NSERC CREATE Saskatchewan-Waterloo Games User Research (SWaGUR) Grant 479724-2016 || Funder 4, Ontario Early Researcher Award ER15-11-184en
dc.identifier.urihttps://doi.org/10.1145/3242671.3242698
dc.identifier.urihttp://hdl.handle.net/10012/17205
dc.language.isoenen
dc.publisherACMen
dc.relation.ispartofseriesProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '18);
dc.subjectgamesen
dc.subjectcognitive controlen
dc.subjectself-control improvementen
dc.subjectself-controlen
dc.titleInvestigating Game Mechanics that Target Players' Self-Control While Maintaining Engagementen
dc.typeConference Paperen
dcterms.bibliographicCitationMilad Soroush, Mark Hancock, and Vanessa K. Bohns. 2018. Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '18). Association for Computing Machinery, New York, NY, USA, 489–502. DOI:https://doi.org/10.1145/3242671.3242698en
uws.contributor.affiliation1Faculty of Engineeringen
uws.contributor.affiliation2Management Sciencesen
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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