Multisensory Immersion in Architectural Virtual Reality: Effects of Visual and Auditory Cues
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Date
2025-10-16
Authors
Advisor
Boake, Terri
Journal Title
Journal ISSN
Volume Title
Publisher
University of Waterloo
Abstract
The evolution of architectural representation has progressed
from traditional analog methods such as hand-drawing to contemporary
digital technologies like Virtual Reality (VR) which emerges as the
latest architectural representation in spatial visualization and client
communication. However, current implementations of architectural VR
heavily focus on visual presentation, potentially underutilizing the capacity
for comprehensive multisensory experiences that could significantly
enhance users to have comprehensive understanding and more
engagement within proposed space.
This paper investigates the role of spatial auditory effects in
enhancing architectural VR experiences and examines how multisensory
(particularly visual and auditory cues) design approaches can improve
user engagement and spatial communication effectively. Through a
comprehensive three-part methodology, this research addresses critical
gaps in current architectural VR representations which visual-only
approaches represent partial utilization of the contemporary potential of
technology.
In PART 1, through trend extrapolation from historical evolution,
‘what’s the next?’ was predicted that architects should utilize architectural
VR representation to prepare for emerging technological paradigms. The
analysis of various contemporary precedents in the architectural field
shows that current architectural VR implementations primarily focus
on providing better visualization and virtual experiences to clients and
stakeholders, while insufficient attention is on multisensory architectural
VR applications.
PART 2 introduces the cognitive foundation for sound integration in
architectural representation and explains the necessity of applying spatial
audio to architectural VR presentations for enhanced communication. This
part outlines specific acoustic properties such as attenuation, overlapping,
and diffraction and shows their potential applications in architectural
design visualization. This foundation demonstrates how these properties
can enhance the awareness of relationships in spatial hierarchy, active
zones, and connectivity.
PART 3 presents experimental validation through repeated measures
with 38 participants experiencing three conditions: PC-based non-VR,
visual-only VR, and both visual and auditory VR. The results demonstrate
progressive increases in participants’ voluntary engagement, with
multisensory VR achieving 198.1% improvement in play time compared to
traditional PC-based presentation.
These findings provide architects experiment results based on
numerical evidence and encourage them utilizing multisensory integration
as fundamental to effective VR representations rather than optional
enhancement. This research contributes to architectural practice by
providing measurable advantages of comprehensive sensory experience in
VR-based communication and spatial understanding.
Description
Keywords
Virtual Reality, Multisensory design, Spatial audio, Architectural visualization, Spatial cognition, Unreal Engine